I can not describe how much I want more vibrant water biomes. Wether it would be from new prey/predators, new vegetation and of course genes. The sailfish would work out if we do end up with a water biome that was more open and had less forms of life in it. First would be the Sailfish snout which would be unlocked by swimming 30 times and fishing 50. The effects would be +1 underwater breathing, +1 fishing and +1 stun, a tonne of people already suggest stun so there ain't really a need to talk about (sailfish do stun prey). Next would be the sailed back which would be unlocked by swimming 70 times, and would provide +3 swimming and +2 scentless (the gills aren't at the torso part). Finally the sailfish tail would be unlocked by swimming 50 times and would be a variation of the swimming tail only providing +1 swimming.
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Biogamer
I can not describe how much I want more vibrant water biomes. Wether it would be from new prey/predators, new vegetation and of course genes. The sailfish would work out if we do end up with a water biome that was more open and had less forms of life in it. First would be the Sailfish snout which would be unlocked by swimming 30 times and fishing 50. The effects would be +1 underwater breathing, +1 fishing and +1 stun, a tonne of people already suggest stun so there ain't really a need to talk about (sailfish do stun prey). Next would be the sailed back which would be unlocked by swimming 70 times, and would provide +3 swimming and +2 scentless (the gills aren't at the torso part). Finally the sailfish tail would be unlocked by swimming 50 times and would be a variation of the swimming tail only providing +1 swimming.
Hope this was interesting, Sincerely Biogamer.
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