Jump to content
Stray Fawn Community

Fun facts about your nichelings/your niche world!


Recommended Posts

- Spiky bodied babies have soft spikes.

- Newborns have folded ears just like kittens.

- Their eyes are blue at first and change colour after one or two months.

  • Like 2
  • Eek! 1
  • Love 1
Link to comment
Share on other sites

Some more facts:

 

-Spirits have no gems; they’re not fully dead, and not fully alive; therefore, they have no gems.

-Destine, spirit of guidance/destiny, is the moon, the sky and the sun all in one: his tail is the moon, his eyes are the sky and his beak is the sun.

 

Destine:

614F4D75-788E-4B97-A30E-D8429E848536.thumb.png.5ab899a9449c0acfa647fe8882eaa741.png

  • Like 2
  • Eek! 1
Link to comment
Share on other sites

On 8/28/2019 at 10:40 PM, Aetherbee said:

I'm also that one god. 

 

Then I'm also that one player who is like WANDERER!

 

Then I am also: 'Maybe he was injured?'

I usually know no mercy XD

  • Eek! 1
Link to comment
Share on other sites

QEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQEQE

 

This was fun

  • Sad 1
Link to comment
Share on other sites

Ahem:

 

I technically have two nicheling gods of sacrifice, each of them getting there for one reason or another.

Haven litterally just died of old age, then kinda woke in a starry realm and was told he was a god and was like 'Well okay'

  • Haha 2
Link to comment
Share on other sites

Gems hold a very significant role for nichelings, both physically and in the species' general culture for several reasons.

1. They are considered the primary container/anchors of the individuals' soul/memories/experiences etc. Hence gaining more gems as they progress through life. In the event that a nicheling manages to live an exceptionally long life they have been said to grow a fourth gem. This isn't something that happens often and is usually a precursor to them ascending into a deity or other supernatural entity.

2. On a related note, deities and the like have five or more gems that aren't actually connected to their bodies  except for when they are disguising themselves as mortals. Instead they just sort of orbit free-floating around their neck/chest area. 

3. They are considered the deities gift to nicheling kind and are w.hat allows them to have the ability to adapt and prosper to nearly every environment. This includes random sudden genetic mutations.

4. On a darker note various murderers, tyrants etc. have been known to collect the gems of their victims, or even wear them. There are a few different reasons why a nicheling would do this (As a show of power, to terrify and demoralize enemies, to serve as a twisted reminder of their victories, etc ). This is of course considered  a very, very taboo practice in most nicheling societies at least as of the time period where most of my imagined characters/tribes are alive. 

5. According to some tales there is also a way to do this that imprisons the spirits of the deceased, binding them to the will of the thief where they are used as a power/energy source or a forced supernatural servant. This is viewed as a particularly monstrous and unforgivable thing to even attempt, said to be practiced by  several of the most infamous villains and monsters of history and folklore

6. All that being said it, isn't unheard of for say, founders, leaders, hero's, and the like to willingly give one or more gems to their tribe, where they are viewed as sacred by the future members. Having the gem of an ancestor around (so long as it was willingly gifted) is believed to help anchor their spirit so they can more easily watch over and guide those that come after them. These individuals are known as Guardian Spirits. 

Wow that turned out longer than I expected, oops. 

  • Like 3
Link to comment
Share on other sites

My Tribe whose Eve was Silver Fox has quite a complicated system.

*Exceptions can occur if something goes wrong. For example, there may be a disturbance in the alternation of First and Second genders, and thus the Third Ceremony cannot concur.

  • Ranks/Titles
    • First
      • The leader. When the First dies, they are replaced by the Second.
    • Second
      • The second in command. When the First dies, the Second becomes the new First and a new Second is appointed. Seconds must alternate in gender* (Female, Male, Female, Male. This is so the Third Ceremony may happen) so that each First will alternate as well. Seconds are chosen close to the First's impending doom, whether that may be old age or a sudden bearyena appearance. Seconds can only be nichelings who have earned a name.
    • Third
      • The child resulting from the Third Ceremony (see below). They may not become a First or Second, though they may become a Defender. If they become a Defender, their title will be Third Defender instead of simply Defender.
    • Defender
      • The First's guard. Must be either a male or a Cursed female. The Defender will defend the First with their life. If a Cursed female is Defender and becomes uncursed, a new Defender must be assigned. Defenders are assigned by the First when the previous Defender dies or is uncursed.
    • Nestwatcher
      • Nestwatchers are always females who have given birth and have since retired from breeding-- usually, their mate has died, but they may also just not want any more children. When females give birth, a Nestwatcher is required to watch over the birth. Nestwatchers also watch over children, protecting them from any harm that may come to them. There are typically not many Nestwatchers in the tribe at once, depending on how many birthing females there are.
    • Cursed
      • Females who have been impregnated by a Curser (a rogue male). They may not have their child until they consume a healing fruit, which is said to uncurse them, and allow them to have their child without consequences. It is yet unknown as to what happens if a Cursed gives birth to her child before she is uncursed.
  • Customs and Traditions
    • Third Ceremony
      • When a Second is chosen, they must* breed with the First, so that whichever is the female will be pregnant. The female must give birth on her second to last day of life*. The Second, who will soon become the First, must watch over the Third at least until they are a teen.
    • Nichelings who have not earned a name tend to not get mates, though it is possible.
    • Nichelings in the tribe tend to be polygynandrous.
    • It is more likely for a nicheling who has never had a child with the current First to become Second than a nicheling who has. 
  • Names
    • Every nicheling is given a simple name, like Talo or Maki. This name will stay with them until they accomplish something great in their lives. For example, a nicheling might kill a bearyena, and they are given the new name of Claw. Or a nicheling had more children than any other in the tribe, and their are renamed Mother. A name can be earned at any point in life-- a very beautiful baby might receive a simple name like 'Beau' or after something that is pretty, like 'Lily'. A creature may also go their whole life without a name, which is always quite sad.
  • Like 5
Link to comment
Share on other sites

Guest SilverTheNicheling

I think I’m gonna work on something to hopefully expand my Niche lore. If anyone has any ideas to give me, feel free to do so :) but until then I’m gonna be brainstorming some ideas and... actually planning on doing something better for my lore...

Link to comment
Share on other sites

19 hours ago, Skysplash8 said:

My Tribe whose Eve was Silver Fox has quite a complicated system.

*Exceptions can occur if something goes wrong. For example, there may be a disturbance in the alternation of First and Second genders, and thus the Third Ceremony cannot concur.

  • Ranks/Titles
    • First
      • The leader. When the First dies, they are replaced by the Second.
    • Second
      • The second in command. When the First dies, the Second becomes the new First and a new Second is appointed. Seconds must alternate in gender* (Female, Male, Female, Male. This is so the Third Ceremony may happen) so that each First will alternate as well. Seconds are chosen close to the First's impending doom, whether that may be old age or a sudden bearyena appearance. Seconds can only be nichelings who have earned a name.
    • Third
      • The child resulting from the Third Ceremony (see below). They may not become a First or Second, though they may become a Defender. If they become a Defender, their title will be Third Defender instead of simply Defender.
    • Defender
      • The First's guard. Must be either a male or a Cursed female. The Defender will defend the First with their life. If a Cursed female is Defender and becomes uncursed, a new Defender must be assigned. Defenders are assigned by the First when the previous Defender dies or is uncursed.
    • Cursed
      • Females who have been impregnated by a Curser (a rogue male). They may not have their child until they consume a healing fruit, which is said to uncurse them, and allow them to have their child without consequences. It is eyt unknown as to what happens if a Cursed gives birth to her child before she is uncursed.
  • Customs and Traditions
    • Third Ceremony
      • When a Second is chosen, they must* breed with the First, so that whichever is the female will be pregnant. The female must give birth on her second to last day of life*. The Second, who will soon become the First, must watch over the Third at least until they are a teen.
    • Nichelings who have not earned a name tend to not get mates, though it is possible.
    • Nichelings in the tribe tend to be polygynandrous.
    • It is more likely for a nicheling who has never had a child with the current First to become Second than a nicheling who has. 
  • Names
    • Every nicheling is given a simple name, like Talo or Maki. This name will stay with them until they accomplish something great in their lives. For example, a nicheling might kill a bearyena, and they are given the new name of Claw. Or a nicheling had more children than any other in the tribe, and their are renamed Mother. A name can be earned at any point in life-- a very beautiful baby might receive a simple name like 'Beau' or after something that is pretty, like 'Lily'. A creature may also go their whole life without a name, which is always quite sad.

finished editing. I may edit it later if more things come up

Link to comment
Share on other sites

  • 2 months later...
Guest SilverTheNicheling
On 8/29/2019 at 7:57 AM, SilverTheNicheling said:

Fun fact about my Nicheling? Well whenever he’s ticked off he dares not to show it.. BUT WHEN IT COMES TO ANGER! YOU KNOW ITS HARD TO KEEP IT ALL IN!!

To add to this, Silver is a loving father to his two cubs, and a good husband to Eve, he may be selfish and full of anger fuel often, but in a way.. he is also very kind, and tries his best to make it up for his mistakes made.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...