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hybrid gene and prey entity: baahger


giugirl

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The baahgers (wild mountain sheep + badger), they are medium prey entities, that has common occurrence in cold climate biomes as mountain and taiga biomes, but they also appear in grassland, swamp and woodland biomes, their spawn rate is 35 to 65% depending on the biome and the islands where they can be found are “grass mingle”, “azure hills”,“whale island”, “summer mountains”, “long winter”, “icy forest”, “sleepy reeds”, “frost lands”, “deep frozen peak” and “deadly hills”; 

 their appearance is like they have a visible big ram horns in a different shape, sheep ears, their head, is between a badger and a sheep one and their snout is mostly sheep like with those dark colored tiny whisker marking like freckles in laterals in the snout area, a medium badger like body covered with a extra coat of fur which is a sheep like one (wool) that also covers the the top of their heads, has a sheep tail covered in a fluffy wool, their paws and hindlegs are mostly badger like with visible dark colored medium sized thick claws which are a mix of mostly a badger’s claws with some features of a sheep’s hooves, orange colored eyes and their fur color is a grey and white with black pattern markings reassembling a badger;

they are attracted mostly by berries, thick grass and mushrooms and sometimes in certain moments they may turn their attention to berry bushes without berries to collect (causing to destroy them) and roots; 

their stats are: 2 strength, speed 2, 1 cold resistance, 2 sight and 3 hearing;

 they can live lonely or in flocks which can be 2 to 6 members (in rare occasions 7);

they move 2 tiles per day like bearyenas; 

they have 4 variants and all of them share the same behavior but with little differences: the regular which are very common, buddy baahger (tamable until becomes adult with the regular variant), defensive buddy baahger (has a little rare incidence is also tamable until becomes adult with the defensive variant) and defensive (has uncommon incidence). 

To kill them is needed 2 points of strength, the strategy may varies depending on the baahger’s untamed variants “regular” and “defensive” but no matter which variant this entity is they will always provide 6 of food; regular baahgers are very common and they can be either lonely or in a flock and they will move away from predators (including nichelings) and they don’t have a age bar, in order to hunt them is necessary to do a surprise attack strategy, or do the poison killing strategy and use 2 or more creatures of choice to perform the surrounding strategy to catch them depending if they are lonely or from a flock, but if they are from a flock you need to separate the one who is closest to your creature(s) from the others;

defensive baahgers are uncommon and don’t have a visible age bar like regular baahgers, the difference of their appearance is like the regular variant ones but few centimeters taller compared to their regular and both buddy counterparts; and they also live either lonely or in a flock but depending on the the size of the flock they spawn in a number of 1 to 3 while the rest are regular variant ones and behave like it’s regular counterparts, they not only move away from threats (like their regular counterparts) as well as their name says they resist the first hit and will stay on the tile where they had been hit, turn their direction to face the one who hit it and attack it back unless provoked; in order to take them down the strategy has 2 parts the first part can be either one of the 3 strategies depending on the situation and for the second and final part is similar when hunting crabbits but the difference that the creature who is facing it can’t attack the them in the direction where they are facing because it will cause to them attack the nicheling.

Buddy baahgers also know as “friendly baahgers” are the tamable counterparts of it’s species, no matter what variant they are they will always be few centimeters shorter compared to it’s both regular and defensive variants and has a age bar visible, and depending on the the variant which had been tamed they can be normal (buddy baahger) or have protective behavior included (defensive buddy baahger); if a buddy/friendly variant of this entity has a sibling (the chance of a this tamable variant born with a sibling is 45%) and if one of the lambs are tamed their sibling will also be tamed/join the tribe;

the friendly baahgers will help your creatures gather food and nest materials (this includes for them allowing your creatures to shed it’s wool also to contribute to provide nests materials, and it grows back every 2 to 3 days in the game depending on the biome (in cold climate biomes cannot be shed)), can’t be controlled by the player and their defensive variants will aid/assist your creatures by fighting predators and rouge males while the normal variants will help detect the presence of natural nests, however both types of this entity variant have the same genes.

the genes of the buddy baahger are:

- immunity: I / B

- fertility: low fertility / infertile

- blood clotting: normal blood clotting

- pattern size: random

- pattern density: random

- pattern shape: D

- pattern type: mask

- pattern color: black

- horn color: random / Black

- eye color: orange

- fur color: black / white

- albinism: no albinism

- melanism: no melanism

- tail: medium tail

- hindlimbs: BAAHGER HINDLEGS

- paws: BAAHGER PAWS

- body shape: wooly body

- snout: BAAHGER SNOUT

- eyes: normal eyes / near sight

- horns: BAAHGER RAM HORNS

- ears: sensitive ears

 

 

here's the stats for the baahger's hybrid genes:

- baahger hind limbs: 1 speed, 2 strenght and 1 swimming

- baahger paws: 1 speed, 2 collecting and 2 digging

- baahger snout: 1 cold resistance, 2 smelling, 1 collecting and 1 digging

- baahger ram horns: 2 strenght and 1 cracking

 

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6B279DF4-76F1-4EA4-AC9A-7C77C1CD6822.jpeg

 

 

If there something wrong or need to improve tell me then i will correct and adjust to make it balanced and acceptable 🙂.

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i made the stats for the baahger's hybrid genes:

- baahger hind limbs: 1 speed, 2 strenght and 1 swimming

- baahger paws: 1 speed, 2 collecting and 2 digging

- baahger snout: 1 cold resistance, 2 smelling, 1 collecting and 1 digging

- baahger ram horns: 2 strenght and 1 cracking

i hope to those be ok and if there's someting to improve or correct tell me! :)

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11 minutes ago, giugirl said:

1 speed, 2 collecting and 3 digging

That's the equivalent of a creature with Digging Trunk, Nimble Fingers and Webbed Hind Legs. If you had double, you'd have 6 digging (6 food from roots. OP), 4 collecting (double Nimble Fingers, better) and +2 speed (good).

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2 minutes ago, panda wanderer said:

That's the equivalent of a creature with Digging Trunk, Nimble Fingers and Webbed Hind Legs. If you had double, you'd have 6 digging (6 food from roots. OP), 4 collecting (double Nimble Fingers, better) and +2 speed (good).

ok, any ideas for correct the hybrid genes for the paws?

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