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Experiments

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I thought it would be nice to have a place to show off your crazy ideas and experiments, from new types of sumo drones to walkers, this is a place for any kind of creation that is anything but normal. even just ridiculous builds.


Nimbatus_GIF_201906011914015545.gif.ed7c25678d341114db704116867e8287.gif
the Forerunner hovercraft, a ship created originally to counter gravity but now features 2 upwards rockets that are useless, a spike cannon, pull lasers, shielding systems, planet melter flamethrowers, no energy blasters, and bomb (rocket) dropping systems. there is no recoil on any weapon.

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Nice construction!

We had some similar threads which got buried over time :) I link them here so that the don't get lost again and over time a huge easily accessible gif library gets build. Feel free to continue posting here :) 

old threads for archive reasons:

 

 

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I predict lots of crazy-looking things in the new campaign mode.

nimbatus-captains-chair.png

Swallowing my pride and abandoning symmetry let me go further on less parts.  I call it the 'Captain's Chair'.

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Cute lasers. The problem I ran into with automated laser turrets is the need for extremely fast target acquisition. Every moment spent in range without positive acquisition is lost damage. In the gif above, you have less than 50% potential acquisition, which translates to less than 50% potential weapon damage. Without a better way to acquire and maintain a lock, I fear automated lasers simply aren't efficient enough to be practical compared to alternatives. 

Ballistic weapons, on the other hand don't need 100% time on target in order to be highly efficient due to weapon recycle times. 

Test out some ballistic variants, I think you'll be pleasantly surprised :D 

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Just added lock-on.  Locks on slower but stays.

5lUyrRC.gif

I am happy with my design.  It's like a push broom for pirates.

[edit] It finished off a corp laboratory by itself!  Though I lost the turret taking down the last shield and had to finish by headbutting.

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Your ballistic turret definitely works!  But I remain skeptical of its acquisition percentage when its mostly annihilating terrain :P

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Trilobite version 3, 13 to 13.5 seconds on versus racetrack.

PNSCNO0.png

Engines at 45 degrees and carefully placed to drift away from the racetrack edge on turn.

The little ejectable side-engines guide it past the red zone that kills so many.  One gets ejected depending on whether the opponent is below or above, the other after three seconds.

0quxj8i.gif

The bouncing is silly, but works nearly every time, where the red zone killed it 50% of the time!  To say nothing of avoiding tangles.

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