Woworm Posted June 1, 2019 Share Posted June 1, 2019 I thought it would be nice to have a place to show off your crazy ideas and experiments, from new types of sumo drones to walkers, this is a place for any kind of creation that is anything but normal. even just ridiculous builds.the Forerunner hovercraft, a ship created originally to counter gravity but now features 2 upwards rockets that are useless, a spike cannon, pull lasers, shielding systems, planet melter flamethrowers, no energy blasters, and bomb (rocket) dropping systems. there is no recoil on any weapon. 2 Link to comment Share on other sites More sharing options...
Markus Posted June 3, 2019 Share Posted June 3, 2019 Nice construction! We had some similar threads which got buried over time I link them here so that the don't get lost again and over time a huge easily accessible gif library gets build. Feel free to continue posting here old threads for archive reasons: 1 Link to comment Share on other sites More sharing options...
corona_wind Posted July 25, 2019 Share Posted July 25, 2019 I predict lots of crazy-looking things in the new campaign mode. Swallowing my pride and abandoning symmetry let me go further on less parts. I call it the 'Captain's Chair'. 2 Link to comment Share on other sites More sharing options...
corona_wind Posted July 26, 2019 Share Posted July 26, 2019 Self-aiming lasers. 1 Link to comment Share on other sites More sharing options...
Garheardt the Black Posted July 26, 2019 Share Posted July 26, 2019 Cute lasers. The problem I ran into with automated laser turrets is the need for extremely fast target acquisition. Every moment spent in range without positive acquisition is lost damage. In the gif above, you have less than 50% potential acquisition, which translates to less than 50% potential weapon damage. Without a better way to acquire and maintain a lock, I fear automated lasers simply aren't efficient enough to be practical compared to alternatives. Ballistic weapons, on the other hand don't need 100% time on target in order to be highly efficient due to weapon recycle times. Test out some ballistic variants, I think you'll be pleasantly surprised Link to comment Share on other sites More sharing options...
corona_wind Posted July 26, 2019 Share Posted July 26, 2019 Just added lock-on. Locks on slower but stays. I am happy with my design. It's like a push broom for pirates. [edit] It finished off a corp laboratory by itself! Though I lost the turret taking down the last shield and had to finish by headbutting. 1 Link to comment Share on other sites More sharing options...
Garheardt the Black Posted July 26, 2019 Share Posted July 26, 2019 Glad it's working better for you. Here is an example of ballistic turrets in action. 1 Link to comment Share on other sites More sharing options...
corona_wind Posted July 26, 2019 Share Posted July 26, 2019 Your ballistic turret definitely works! But I remain skeptical of its acquisition percentage when its mostly annihilating terrain Link to comment Share on other sites More sharing options...
Garheardt the Black Posted July 27, 2019 Share Posted July 27, 2019 It's hard to tell, but there were a lot enemies there 😀 2 Link to comment Share on other sites More sharing options...
corona_wind Posted August 4, 2019 Share Posted August 4, 2019 Trilobite version 3, 13 to 13.5 seconds on versus racetrack. Engines at 45 degrees and carefully placed to drift away from the racetrack edge on turn. The little ejectable side-engines guide it past the red zone that kills so many. One gets ejected depending on whether the opponent is below or above, the other after three seconds. The bouncing is silly, but works nearly every time, where the red zone killed it 50% of the time! To say nothing of avoiding tangles. 2 Link to comment Share on other sites More sharing options...
corona_wind Posted March 10, 2020 Share Posted March 10, 2020 An experiment in programmer-mode navigation! You can't just *tell* your robots where you want them to go anymore. And there's nothing like a compass. The direction indicator in the tank tracks where you are on the planet. The timer is set to a precise amount of time to make it point at what you want. It directly controls the left/right engines to make it move across the surface towards the place it's pointing. This allows me to perfectly nail this tunnel by programming. Did you notice the familiar shape? A direction indicator on an axle? Yes, this is a gimbal yet again! Something that'd be a million times less awkward were it an actual thing in the game instead of this gigantic wobbly monstrosity we have to build! Please vote for that feature I just linked! 1 Link to comment Share on other sites More sharing options...
corona_wind Posted March 13, 2020 Share Posted March 13, 2020 Programmer mode mining! The only gate is a button. 1 Link to comment Share on other sites More sharing options...
Zixvir Posted March 13, 2020 Share Posted March 13, 2020 once I created a drone for catch but I accedentally made a dicovery, the vtol thrusters can directly target the enemy drone core on sumo mode because that's the next waypoint. Link to comment Share on other sites More sharing options...
"Star" Posted March 13, 2020 Share Posted March 13, 2020 When I was first trying to make a walker I experimented a lot with different leg designs but I eventually settled with this design which was really reliable and stable. 3 Link to comment Share on other sites More sharing options...
corona_wind Posted March 15, 2020 Share Posted March 15, 2020 Programmer mode core hammerhead defeated! I sent a bigger version of my mining roller along the landscape until it fell into the core. If it detected a temperature change (magma sensors do **NOT** work right now), or the hammer head, it launched bombs. I love that one bomb that just nopes out of there... 1 Link to comment Share on other sites More sharing options...
STM Posted March 16, 2020 Share Posted March 16, 2020 1 hour ago, corona_wind said: I love that one bomb that just nopes out of there... Great view! 😄 Link to comment Share on other sites More sharing options...
corona_wind Posted March 17, 2020 Share Posted March 17, 2020 This drone completes the "disrupt fracking operation without harming local wildlife" mission. It flies at the shield towers, but not directly, as there's so much stuff in the way. It takes a looping, semi-random path that dodges hits every freaking asteroid but tends not to get stuck, and only goes straight on when it detects a target, allowing the defenses to detonate it. It's another use of the gimbal. 1 Link to comment Share on other sites More sharing options...
corona_wind Posted March 21, 2020 Share Posted March 21, 2020 Programmer mode artifact retrieval! ...and the mass of gates powering it is easily as big as the entire rest of the thing. This was hard! Seven sensors in this thing. Distance sensors, right to left: 1) MissionTarget. Detects torches to activate the plasma gun. Also the artifact, unfortunately. 2) Collectible Items. Disables the gun. "Don't shoot at the priceless artifact, moron." 3) Collectible items, again. Tells when it's in the right place to be towed and activates magnet. Direction sensors, clockwise from top right: 1) Mission target. Directs the drone horizontally across the landscape until it's straight over a target, then precision-drops. 2) Gravity. keeps drone upright. 3) Container. Sends the drone back home to the container, plus some tilt so it doesn't actually hit the container. 4) Drone core. Tells it when it's right above the bucket, forcing it to disable all engines. And the altimeter, to give it a reference altitude to flee to whenever it hasn't found a target yet. The musical instruments are debugging. A low tone when it's towing, a high tone when it's found the bucket. 1 1 Link to comment Share on other sites More sharing options...
Enderwow Posted April 18, 2022 Share Posted April 18, 2022 I made a really complex(for me) drone with an idea I had called eye of ra full drone it’s pretty cool sorry I don’t have a picture I will soon Link to comment Share on other sites More sharing options...
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