Woworm Posted June 15, 2019 Share Posted June 15, 2019 When input in pressed, output is forcibly held no matter what. 1 Link to comment Share on other sites More sharing options...
0 Markus Posted June 17, 2019 Share Posted June 17, 2019 Interesting. You mean a "If-Block" with highest priority, being able to override all eventual IF and NOT blocks for that key/tag? I think this would be possible to implement, but I'm not 100% certain how easy it is. Can you explain a use-case in which you would use such a part? I assume the part would have two outputs "Final True" and "Final False" as you might want to cancel stuff as well. Link to comment Share on other sites More sharing options...
0 corona_wind Posted June 23, 2019 Share Posted June 23, 2019 We already have this, called a 'buffer'. Assign the input and output the same key. Boom, once you touch it, it stays on forever. 1 Link to comment Share on other sites More sharing options...
0 Markus Posted June 24, 2019 Share Posted June 24, 2019 Ah, sorry, it seems I misunderstood. @corona_wind is correct. If you want to have the behavior: "if you press a button, it keeps pressed no matter what", then there are already a few ways to do that. What I thought was: Whatever the logic is, after all logic is evaluated and executed, there's a set of parts which can override all that stuff. That's probably needed because the execution order is not really clear or fixed. But if nobody explicitly wished for it, maybe it's not all that useful Link to comment Share on other sites More sharing options...
0 Skynova Posted July 16, 2019 Share Posted July 16, 2019 ON/OFF Block do that as well. Once ON Key is pressed the output variable stays ON. If there is no key for OFF defined. I use ON /OFF block a lot. 1 Link to comment Share on other sites More sharing options...
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Woworm
When input in pressed, output is forcibly held no matter what.
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