Aysling 32 Posted April 19, 2018 Share Posted April 19, 2018 Adding a bit of a glow around the hexes that a selected Nicheling is sitting on would make it easier to identify which one is selected quickly. 2 Link to post Share on other sites
0 Mulan the Cat 366 Posted November 13, 2019 Share Posted November 13, 2019 You could even have a fainter outline around creatures whose action points aren't used up. Link to post Share on other sites
0 Zixvir 527 Posted November 21, 2019 Share Posted November 21, 2019 yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeesssssssssssssssssssssssssssssssssssssssss Link to post Share on other sites
0 CanDLinkZz 437 Posted January 10, 2020 Share Posted January 10, 2020 I remember in some of the earlier versions of the game, there were little floating particles around the creature you had selected. Also, does anyone remember the rustling grass? Link to post Share on other sites
0 BasicDemon 46 Posted June 1, 2020 Share Posted June 1, 2020 On 1/10/2020 at 1:44 AM, CanDLinkZz said: I remember in some of the earlier versions of the game, there were little floating particles around the creature you had selected. Also, does anyone remember the rustling grass? yes, I also remember eve and adam, the first eve and adam, and the first nests.. ah, how much I miss it Link to post Share on other sites
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Aysling 32
Adding a bit of a glow around the hexes that a selected Nicheling is sitting on would make it easier to identify which one is selected quickly.
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