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Dynamic Difficulty Scaling TM


jbox1

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Currently the campaign in it's current form is really hard. That's why I have a suggestion for a way to keep gameplay interesting. The idea is to scale the threat increase for launching drones, traveling to sectors, e.t.c. based on the amount of resources you have. Players with lots of resources will be punished harder, and feel inclined to launch heavier drones, than players with little resources, who will have to manage themselves carefully to stay afloat.

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