Now the reason on why I'm doing a whole bunch of sharks is because It's shark week so yeah its a celebration and it would usually be one gene for each shark (some may have more) and all genes would be unlocked by inviting a nicheling into the tribe in an archipelago as the dominant gene but rarity varies with it being common, uncommon, rare and extremely rare. So, yeah lets begin:
Hammer Head Shark:
Hammer Head (Uncommon): The effects would be +2 underwater echolocation (see link below), +1 hearing, +1 underwater breathing, +2 sight and disable ears. Fishing really shouldn't be added because well they wouldn't really fish so say, the plus 2 sight would combined with regular eyes sight effects because hammerheads have a large range of vision, but with no real hearing so ears should be disabled.
Great White Shark:
Jaws (the movie Jaws reference) (Snout: Extremely Rare): The effects would be +1 underwater echolocation, +1 hearing, +3 smelling, +1 underwater breathing, +2 strength and disable ears. Smelling because they have amazing sense of smell, and their bites are sever.
Dorsal-Underbelly clash (Colouration: Uncommon): This would have the top section (dorsal) have darker colouration whilst the bottom section (underbelly) have lighter colouration. This would provide +3 camouflage underwater.
Tiger Shark:
Tiger Shark Jaws (Snout: Rare): The effects would be +2 underwater echolocation, +2 hearing, +1 hearing, +1 underwater breathing, +2 cracking and disable ears. This is because of how I needed some average genes per say and the cracking is because of their ability to crack turtle shells and clams.
Tiger Shark Strips (Colouration: Common): The stripes would only run on the back and just be a darker shade of the nichelings main colour. This would provide +1 camouflage underwater and maybe in grass as well IDK.
Thresher Shark:
Thresher Tail (Tail: Rare): The effects would be +1 strength, +2 swimming. This is in reference to there long tails that they use to stun their prey.
Mako Shark:
Mako Fins (Paws: Common): The effects would be +2 swimming.
Mako Tail (Tail: Uncommon): The effects would be +3 swimming.
Mako Body (Body: Rare): The effects would be +2 swimming, +2 cold resistance. +1 underwater breathing, +1 stealth. The cold resistance is a reference to how mako sharks can make their body temperature warmer than the water around them to build up speed.
Bull Shark:
Bull Shark Jaws (Head: Extremely Rare): The effects would be +2 smell, +3 strength, +1 hearing, +1 underwater echolocation, +1 underwater breathing. Strength is for their extremely powerful bite.
Goblin Shark:
Deep Sea Jaws (Head: Extremely Rare): The effects would be +1 underwater breathing, +1 strength, +2 distasteful appearance. The distasteful appearance because unfortunately isn't the prettiest of the animals.
Nursing Pattern (Pattern: Uncommon): This would provide +2 camouflage in all environments except snow. This is reference to how nurse sharks have good camouflage plus I really wanted to add one.
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Yeah so I hope you've found this interesting sincerely, Biogamer.
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Biogamer
Now the reason on why I'm doing a whole bunch of sharks is because It's shark week so yeah its a celebration and it would usually be one gene for each shark (some may have more) and all genes would be unlocked by inviting a nicheling into the tribe in an archipelago as the dominant gene but rarity varies with it being common, uncommon, rare and extremely rare. So, yeah lets begin:
Hammer Head Shark:
Great White Shark:
Tiger Shark:
Thresher Shark:
Mako Shark:
Bull Shark:
Goblin Shark:
Whale Shark:
Nurse Shark:
Yeah so I hope you've found this interesting sincerely, Biogamer.
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