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Patch notes 1.1.0


Philo

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Hi pack :)

Here are the patch notes for the latest update, 1.1.0!
This update is now on the PREVIEW branch.
Remember, there are still lots of bugs when things are on the preview branch.

How to access the new update?
Where to report bugs?


Improvements

  • Spiky body babies can't be picked up by blue birds
  • Leeches die when they attach to toxic body creatures
  • Armored body is impervious to leeches
  • Damage from cacti and thornes depends on defense (3+ defense = no damage)
  • Added different assets for travel ports (which show difficulty of new island)
  • Digging paws now give digging +2
  • Arctic Ram Foxes now die of old age
  • Oaknuts can now be smelled

Fixed

  • Camouflage issues
  • Problems with loading save files
  • Looping animation problem when moving animals
  • Normal Bloodclotting can’t be mutated
  • Identical Twins achievement not awarded any time
  • Globetrotter / Homecoming awarded too early
  • Clams / leeches no longer spawning on land
  • Restart with same bloodline, animals no longer can be blind
  • Restart with same bloodline, animals no longer can have the same immunity genes
  • Filtering for tail genes with spiky body show results
  • Too many underwaterdigging options on one field

New Features

  • New paw gene (Wings) to jump over obstacles, swoop and sit on trees
  • New island (Whale Island)
  • Blue Birds can now be attacked if your animal can fly
  • New horn gene (Antenna) for weather prediction
  • New head gene (Purring Head) to heal surrounding pack mates
  • New head gene (Beak) which gives digging and collecting ability
  • New tail gene (Scorpion Tail) which makes animals venomous
  • New tail gene (Fin Tail) which gives high swimming ability
  • New tail gene (Peacock Tail) only works for males and attracts wild females
  • Lots of new trees! (Palms, Acacia, Mangrove, Asp)
  • Call when sitting on high places to attact wild Nichelings
  • Day Counter
     

Hope you enjoy it :D

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OK, where to start... First off the whale island port looks IDENTICAL to the Jungle Island port, which is a bit confusing since whenever I am there I expect apes but there are none. (which I like!!) I find the genes very unique, and the purr snout looks like a fox and threw me for a bit of a curveball. I am currently working on a save file SPECIFICALLY for bug testing, and the day counter works beautifully. The call to attract new mates sounds like a dodomingo. Secondly, could you make the whale island part look a bit different from the Jungle Port? Perhaps with some sand and coconuts on the ports?? I couldn't find the beak gene in my mutation menu, although I enjoy the look of it! Lastly, I sort of expected to be able to unlock the peacock tail gene but since it is a male only gene I undertand the conecpt. Could you add new patterns?

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Thanks for the feedack @Espeon:)
All noted. Yes,  we'll change the whale island port to  look a bit different from the others.
Whether or not we add new pattern depends on what the community votes for for the next update :)
You can post a suggestion here if you like: https://strayfawnstudio.com/community/index.php?/forum/15-feature-requests/
The suggestion with the most upvotes will be considered to be implemented ^^

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I also noticed I couldn't find the scorpion tail gene in my mutation menu, and one of my nichelings died but the body was still there and began to MOVE just like a wild nicheling!! Is this a bug, because if it is, this will be the first one I have encountered so far. The bug I encountered was on a new save file in STORY mode. Otherwise, very well made update, it was worth the wait!!

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