All creatures that can move on land (so basically not stagmoles or any sea life) would have tracks. When the creature moves over a tile, in their wake they leave tracks, which can be seen and smelled. The tracks stay for 3 turns, then vanish. The tracks simply look like the tracks of the creature's feet in the dirt (different tracks for each species, and preferably each leg gene for the wanderers). On sand tiles, tracks stay for 5 turns instead (sand is more impressionable). The idea is that the tracks would allow you to scent where a creature was not long ago, and find them. When it rains, all tracks are erased, and more cannot be made until the rain stops.
Post
Sky
I suggest to thee, tracks!
All creatures that can move on land (so basically not stagmoles or any sea life) would have tracks. When the creature moves over a tile, in their wake they leave tracks, which can be seen and smelled. The tracks stay for 3 turns, then vanish. The tracks simply look like the tracks of the creature's feet in the dirt (different tracks for each species, and preferably each leg gene for the wanderers). On sand tiles, tracks stay for 5 turns instead (sand is more impressionable). The idea is that the tracks would allow you to scent where a creature was not long ago, and find them. When it rains, all tracks are erased, and more cannot be made until the rain stops.
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