I'm aware that there's another suggestion for a volcano island already, but I had this written before that thread was posted. I'm not stealing "Ancestor Nature"'s idea.
Anyway, here are my combined ideas for a new island type and an aquatic creature that would inhabit the surrounding ocean and beaches of that island.
New Island: Tropical Volcano Island
This would be a new type of island, set at Medium difficulty or higher, and it'd have a hot climate, requiring at least 1 or 2 heat resistance. A large mountain in the center dominates the landscape, like the First Snow island, however this mountain is made of tiles resembling black volcanic rock instead of the grey-ish mountain tiles from the cold islands. Black fur gives a bonus to camouflage on these tiles. Berrybushes spawn aplenty in the grassland-jungle mix of tiles further down the mountainside, which are rimming the island. Coconut trees on the beaches are scattered about in abundance, and even some healing fruits and jungle plants like the Stinky Fruit Trees or Carnivorous Plants could spawn.
There are many coves and bays, large beach areas and lots of corals (Waterbreathing Plants) in the shallow ocean areas that surround the island, as well as nearby several tiny, sandy islands further offshore. Clusters of corals form reefs on the sides of these islands, along with seaweed that most commonly spawns Clown Koi. Seaweed and all kinds of fish spawn in the bays, making Water Body and Gills very viable. When it rains, mosquito swarms could spawn on swamp tiles scattered in with the grassland-jungle mix, though that may be too much.
The mountain's peak would be cut off in a bowl shape, like a small caldera, and it's height and shape would vary from island to island. A Nicheling would be able to climb down into the sealed-off crater without danger if the volcano is currently dormant. A randomized event would take place every now and again, similar to the cold island's seasons, causing the player to hear rumbling on the first day and see the volcano's maw begin to smoke, hear louder rumbling and see occasional shaking of the entire island on the second, until on the third day the volcano erupts. The summit is filled to the brim with lava, and a randomized amount of 1-3 tile wide lava streams start to pour down from the top of the mountain, advancing a tile every time a Nicheling moves, or one tile for every two moves made by Nichelings, if the first would be too difficult. If a Nicheling, plant or other creature touches a lava stream, they die or are instantly destroyed, and if they are right next to a lava stream, they take damage from the intense heat. Nichelings should flee towards the shore and into the water, since the lava streams will cease flowing once they touch water, and begin cooling over the next three days. The sides of the mountain will be very barren for some time, turning the tiles where the lava hardened into black volcanic rock. However, once it rains, saplings will appear again, on both the mountainsides and the trails of black tiles where the lava of the most recent eruption cooled. The saplings could either be randomly placed, or regrow on tiles where berrybushes used to be, and will reach maturity in the next few days, faster than a regular berry bush would if it was cut down, since the soil left behind by a volcanic eruption is very fertile.
There are no acorn trees, however there might be Bearyenas or a new kind of tropical predator that isn't as strong as the apes to replace Bearyenas. Other creatures on the island include Bunnils, Dodomingoes, Crabbits, Rogue Males, wandering Nichelings, Bluebirds, possibly an ape or two spawning from jungle trees that might appear in a couple of the generated islands or a more difficult version of them, and a new kind of aquatic creature I'd like to call the Delphirtle, though an alternate name could be Turphin or Dolphirtle.
New Aquatic Creature: Delphirtle
These creatures are hybrids of a dolphin and a turtle. Unlike all aquatic creatures right now, they don't skirt along the bottom of the sea floor, but float near the surface of the water, similarly to how Bluebirds float above land tiles. They'd probably work like bunnils, moving a tile every time one of the player's Nichelings moves. They spawn in schools of 2-6 individuals, hunt fish, crack shells and eat seaweed, as well as attack crabbits if they're underwater. They have 1-2 eyesight, 1-2 smelling, 2 defense (given by their turtle shell), 6 fishing, 2-3 swimming, 1 speed (beach only), 1 Cracking, 1 Collecting (seaweed only), and 2-4 attack.
They're neutral to the player's Nichelings unless attacked, or if their food sources (fish spawn places) have been taken over by the player's tribe, then they will be hostile towards solo Nichelings or Nichelings in groups smaller than their school, otherwise they'll flee. As a randomized or season-bound event, a school will migrate to nearby beach tiles, crawl onto the sand, and lay eggs, 1-2 per Delphirtle. Then, the school stays in the water nearby until these eggs hatch. The eggs may be harvested by Nichelings, however this will turn any nearby Delphirtles of the same school hostile. After two to three days, the young Delphirtles will hatch and crawl over the sand into the ocean. Adolescents have only 1 defense and 1 swimming, and are unable to fish or crack clams. After about five days, which are spent sharing a tile with adult Delphirtles, they grow up and form a new, independent school. If there are more than 6 adolescents, they split into two schools, each consisting of 2-6 members. A Delphirtle drops about 5-10 food when killed. When the player arrives on the island, one school will be spawned in the ocean surrounding it. Another school has a very low chance of spawning each time a day is passed, in saltwater out of sight of the player's Nichelings and far away from any other schools currently present. Additional schools may form from a present school's offspring. If a maximum of four schools is reached, no more eggs will be laid. Delphirtles have a lifetime of 20 days.
Rarely, an individual Delphirtle may spawn with the ability to pick up a leech. If a Nicheling removes their leech and gives them 5-10 food, this Delphirtle's school will from then on be friendly to them, unless Nichelings from the same tribe attack this school, their eggs or their adolescents. They will from then on be likely to stay within five or six tiles of the Nicheling who befriended them, and when a Delphirtle from this school catches fish, it will, as long as it is within sight range of a Nicheling from the player's tribe, bring that Nicheling half of the spoils which then go towards the player's food count. This school will also not eat any seaweed or crack any clams within sight of the player's Nichelings. The individual who spawned with the ability to pick up leeches can still pick them up, and will swim to the nearest Nicheling for help if they happen to get one.
I imagine Delphirtles to have colours similar to sea turtles: shades of blue-green with some blue-grey and darker bits, though a very blue-grey-heavy design might fit better with the oceans of Niche. That's for the devs to decide, if this suggestion gets far enough.
Post
Draconiya
I'm aware that there's another suggestion for a volcano island already, but I had this written before that thread was posted. I'm not stealing "Ancestor Nature"'s idea.
Anyway, here are my combined ideas for a new island type and an aquatic creature that would inhabit the surrounding ocean and beaches of that island.
New Island: Tropical Volcano Island
This would be a new type of island, set at Medium difficulty or higher, and it'd have a hot climate, requiring at least 1 or 2 heat resistance. A large mountain in the center dominates the landscape, like the First Snow island, however this mountain is made of tiles resembling black volcanic rock instead of the grey-ish mountain tiles from the cold islands. Black fur gives a bonus to camouflage on these tiles. Berrybushes spawn aplenty in the grassland-jungle mix of tiles further down the mountainside, which are rimming the island. Coconut trees on the beaches are scattered about in abundance, and even some healing fruits and jungle plants like the Stinky Fruit Trees or Carnivorous Plants could spawn.
There are many coves and bays, large beach areas and lots of corals (Waterbreathing Plants) in the shallow ocean areas that surround the island, as well as nearby several tiny, sandy islands further offshore. Clusters of corals form reefs on the sides of these islands, along with seaweed that most commonly spawns Clown Koi. Seaweed and all kinds of fish spawn in the bays, making Water Body and Gills very viable. When it rains, mosquito swarms could spawn on swamp tiles scattered in with the grassland-jungle mix, though that may be too much.
The mountain's peak would be cut off in a bowl shape, like a small caldera, and it's height and shape would vary from island to island. A Nicheling would be able to climb down into the sealed-off crater without danger if the volcano is currently dormant. A randomized event would take place every now and again, similar to the cold island's seasons, causing the player to hear rumbling on the first day and see the volcano's maw begin to smoke, hear louder rumbling and see occasional shaking of the entire island on the second, until on the third day the volcano erupts. The summit is filled to the brim with lava, and a randomized amount of 1-3 tile wide lava streams start to pour down from the top of the mountain, advancing a tile every time a Nicheling moves, or one tile for every two moves made by Nichelings, if the first would be too difficult. If a Nicheling, plant or other creature touches a lava stream, they die or are instantly destroyed, and if they are right next to a lava stream, they take damage from the intense heat. Nichelings should flee towards the shore and into the water, since the lava streams will cease flowing once they touch water, and begin cooling over the next three days. The sides of the mountain will be very barren for some time, turning the tiles where the lava hardened into black volcanic rock. However, once it rains, saplings will appear again, on both the mountainsides and the trails of black tiles where the lava of the most recent eruption cooled. The saplings could either be randomly placed, or regrow on tiles where berrybushes used to be, and will reach maturity in the next few days, faster than a regular berry bush would if it was cut down, since the soil left behind by a volcanic eruption is very fertile.
There are no acorn trees, however there might be Bearyenas or a new kind of tropical predator that isn't as strong as the apes to replace Bearyenas. Other creatures on the island include Bunnils, Dodomingoes, Crabbits, Rogue Males, wandering Nichelings, Bluebirds, possibly an ape or two spawning from jungle trees that might appear in a couple of the generated islands or a more difficult version of them, and a new kind of aquatic creature I'd like to call the Delphirtle, though an alternate name could be Turphin or Dolphirtle.
New Aquatic Creature: Delphirtle
These creatures are hybrids of a dolphin and a turtle. Unlike all aquatic creatures right now, they don't skirt along the bottom of the sea floor, but float near the surface of the water, similarly to how Bluebirds float above land tiles. They'd probably work like bunnils, moving a tile every time one of the player's Nichelings moves. They spawn in schools of 2-6 individuals, hunt fish, crack shells and eat seaweed, as well as attack crabbits if they're underwater. They have 1-2 eyesight, 1-2 smelling, 2 defense (given by their turtle shell), 6 fishing, 2-3 swimming, 1 speed (beach only), 1 Cracking, 1 Collecting (seaweed only), and 2-4 attack.
They're neutral to the player's Nichelings unless attacked, or if their food sources (fish spawn places) have been taken over by the player's tribe, then they will be hostile towards solo Nichelings or Nichelings in groups smaller than their school, otherwise they'll flee. As a randomized or season-bound event, a school will migrate to nearby beach tiles, crawl onto the sand, and lay eggs, 1-2 per Delphirtle. Then, the school stays in the water nearby until these eggs hatch. The eggs may be harvested by Nichelings, however this will turn any nearby Delphirtles of the same school hostile. After two to three days, the young Delphirtles will hatch and crawl over the sand into the ocean. Adolescents have only 1 defense and 1 swimming, and are unable to fish or crack clams. After about five days, which are spent sharing a tile with adult Delphirtles, they grow up and form a new, independent school. If there are more than 6 adolescents, they split into two schools, each consisting of 2-6 members. A Delphirtle drops about 5-10 food when killed. When the player arrives on the island, one school will be spawned in the ocean surrounding it. Another school has a very low chance of spawning each time a day is passed, in saltwater out of sight of the player's Nichelings and far away from any other schools currently present. Additional schools may form from a present school's offspring. If a maximum of four schools is reached, no more eggs will be laid. Delphirtles have a lifetime of 20 days.
Rarely, an individual Delphirtle may spawn with the ability to pick up a leech. If a Nicheling removes their leech and gives them 5-10 food, this Delphirtle's school will from then on be friendly to them, unless Nichelings from the same tribe attack this school, their eggs or their adolescents. They will from then on be likely to stay within five or six tiles of the Nicheling who befriended them, and when a Delphirtle from this school catches fish, it will, as long as it is within sight range of a Nicheling from the player's tribe, bring that Nicheling half of the spoils which then go towards the player's food count. This school will also not eat any seaweed or crack any clams within sight of the player's Nichelings. The individual who spawned with the ability to pick up leeches can still pick them up, and will swim to the nearest Nicheling for help if they happen to get one.
I imagine Delphirtles to have colours similar to sea turtles: shades of blue-green with some blue-grey and darker bits, though a very blue-grey-heavy design might fit better with the oceans of Niche. That's for the devs to decide, if this suggestion gets far enough.
What do you think?
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