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Objective marker display messed up by vertically-stacked planets

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Here's a galaxy with a sweet planetary alignment that messes up the marker display in a super confusing way.

Could add something simple to stop the planets from spawning like this?

For instance, as you roll each new planet's position, the nearest it can be to the current planet is about 20 degrees or so.  Or use the springy physics stuff from your weapon editor to push the planets apart.


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Good point. I also noticed that a few times :) Thank you for posting this. Sometimes such things get left as is because there's so much things to do :) I'll post it on our internal polishing list.

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