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Philo

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Sure guys, feel free to post some design ideas for Nyoma animals :)
Most of the animals in Nyoma will be a mix between insects and mammals (calling them mamsects right now for lack of better ideas xD)
No promises of anything making it into the game though! (If we're even actually making the game xD)
We usually come up with the game mechanics first and then think of a design that can communicate the mechanic well.
But it's always super fun and movivationg for the team to see what you come up with :D

@TundraKitsune
Thanks! Nyoma means "animal" and "wild" in Swahili.

@SilverTheNicheling
Cool name! Once again no ideas if and how things will be in the game. Maybe we will also go with a naming convention again (like with the animals in Niche where the name and design is always a mix of 2 other animals).

@Renio2490
For Niche - Breed & Evolve we hope to already release a first version in Q1 2020! So in January/February. But again, nothing sure yet.
We hired 2 people to work on the game 60%! One of them being @inmiu who played a lot of Niche herself and studied game design at the same university as I did. She is also creating the art of the Nichelings that you saw in the trailer :)

On Nyoma we are currently 3 people working 20% (so one day per week). Me programming the prototype, @Markus who does the animation and Stephanie who is doing the art assets. One of our programmers will join the project next year to help out (I'm a terrible programer).

Other than that we are mostly focusing on Nimbatus which is planned to be released in late Q1/ early Q2 2020, 4 people about 80%.
The Nimbatus release will most likely be our most important project in terms of earning money in the next year, which is super important to sustain the studio.
And then we're also doing the Niche Switch port currently. So many projects xD

 

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6 minutes ago, Philo said:

Sure guys, feel free to post some design ideas for Nyoma animals :)
Most of the animals in Nyoma will be a mix between insects and mammals (calling them mamsects right now for lack of better ideas xD)
No promises of anything making it into the game though! (If we're even actually making the game xD)
We usually come up with the game mechanics first and then think of a design that can communicate the mechanic well.
But it's always super fun and movivationg for the team to see what you come up with :D

@TundraKitsune
Thanks! Nyoma means "animal" and "wild" in Swahili.

@SilverTheNicheling
Cool name! Once again no ideas if and how things will be in the game. Maybe we will also go with a naming convention again (like with the animals in Niche where the name and design is always a mix of 2 other animals).

@Renio2490
For Niche - Breed & Evolve we hope to already release a first version in Q1 2020! So in January/February. But again, nothing sure yet.
We hired 2 people to work on the game 60%! One of them being @inmiu who played a lot of Niche herself and studied game design at the same university as I did. She is also creating the art of the Nichelings that you saw in the trailer :)
On Nyoma we are currently 3 people working 20% (so one day per week). Me programming the prototype, @Markus who does the animation and Stephanie who is doing the art assets. One of our programmers will join the project next year to help out (I'm a terrible programer).
Other than that we are mostly focusing on Nimbatus which is planned to be released in late Q1/ early Q2 2020. (4 people about 80%)
And then we're also doing the Niche Switch port currently. So many projects xD

 

Im defenatly gonna give some design ideas...

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Guest SilverTheNicheling
53 minutes ago, Philo said:

@SilverTheNicheling
Cool name! Once again no ideas if and how things will be in the game. Maybe we will also go with a naming convention again (like with the animals in Niche where the name and design is always a mix of 2 other animals).

Am I able to be a part of the naming convention? Also thank you! : D

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Guest SilverTheNicheling
1 hour ago, heyitsgeorgie said:

so we're calling them nyomians right

Technically I called them Nyomans (as in Nyoma and Human combined)

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Guest SilverTheNicheling
1 minute ago, Philo said:

@SilverTheNicheling Not sure what exactly you mean by that. Either way it's still way to early to pick names for anything :)
It's not even certain yet that the game will be called Nyoma in the end xD

I just meant if I was going to pick out names for the game..

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Guest SilverTheNicheling
Just now, Philo said:

Once we're at a point where the designs are final and the creatures are ready to be named, we can definetly gather suggestions and run votings in the forums :)
Hope that answers the question.

It did, thank you, I have such a hard time communicating with others it’s not fun.. and I’ll be sure to be more patient about Nyoma’s production, I’m just so excited for another new Stray Fawn game! :D

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7 hours ago, Philo said:

@Renio2490
For Niche - Breed & Evolve we hope to already release a first version in Q1 2020! So in January/February. But again, nothing sure yet.
We hired 2 people to work on the game 60%! One of them being @inmiu who played a lot of Niche herself and studied game design at the same university as I did. She is also creating the art of the Nichelings that you saw in the trailer :)

yaaaay
though I don't know if I can wait until 2020 xD
(and I hope the "nothing sure yet" is a lie. I wanna play it so bad because it looks so cute and I just love the design and inmiu is also a really good artist!! I love the art)

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Also, Philo, I have more questions;
How are you planning for the missions to work? What part will the berries play? (Like the usually berries in the PC version?) How many genes have you completed so far? How much would the new genes and islands be? (And how would it work? In packs, like different packs for different genes and islands?)

sorry for all the questions.

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1 hour ago, Skysplash8 said:

oh my guacamole I need to design a creature for this new game n o w

okay, so i can't draw, but I propose an idea: ladybug/turtle creature. i know a turtle isn't a mammal buuut

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@Renio2490
When a game is still in prototype phase you can't say for sure that it will be released. In this phase basic game mechanics are still being tested to see if you can come up with a good game loop. And if no good loop is found, it's better to just don't make the game. But I think we're on a good track with both games currently :)
So for Niche Mobile: In the first basic version we hope to release in early 2020 it will work similarly to what you see in the video. You need to breed animals that are adapted to the biome's requirements (such as having heat resistance level 3). If breed a fitting animal and send it to the biome, it will bring back resources, maybe meet new animals or maybe other events happen that we didn't design yet. Berries are needed in order to heal wounded animals, to breed new ones and to expand to expand your maximal group size.

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I have a question for you guys, since I'm curious what you think about this:
The current plan is that in the Niche Mobile games animals WILL NOT DIE. Neither from predator attacks nor from old age. They can be wounded though and maybe will become less efficient when they lived a long time. You can retire old animals (kind of like elders in warrior cats ^^). But will still be able to visit them whenever you like. Opinions?

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13 minutes ago, Philo said:

I have a question for you guys, since I'm curious what you think about this:
The current plan is that in the Niche Mobile games animals WILL NOT DIE. Neither from predator attacks nor from old age. They can be wounded though and maybe will become less efficient when they lived a long time. You can retire old animals (kind of like elders in warrior cats ^^). But will still be able to visit them whenever you like. Opinions?

Death isn't something in mobile games. As many young children play them, even toddlers. I believe removing death from the game would be your best option. Keeping it in the game would likely upset any who aren't already a fan of Niche.

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Guest SilverTheNicheling
2 hours ago, Philo said:

I have a question for you guys, since I'm curious what you think about this:
The current plan is that in the Niche Mobile games animals WILL NOT DIE. Neither from predator attacks nor from old age. They can be wounded though and maybe will become less efficient when they lived a long time. You can retire old animals (kind of like elders in warrior cats ^^). But will still be able to visit them whenever you like. Opinions?

 

2 hours ago, Magicmoonss said:

Death isn't something in mobile games. As many young children play them, even toddlers. I believe removing death from the game would be your best option. Keeping it in the game would likely upset any who aren't already a fan of Niche.

I guess it is in agreement now to tone down the depressing death and rather make the game more easier to enjoy, personally I’m not a fan of death when it comes to Niche... my grandparents and other family members from my mom’s side have all died out... and because of that.. every time there is mentioned of how “death is apart of life” I wanna hit myself against everything I could have possible.

I don’t know if I made that explanation clear or I stupidly said it wrong, but more n likely I’m gonna switch between mobile more and pc less because 1. I’m generally on my iPad more because it’s portable, and 2. As I said I’m very sensitive to death and don’t know how to deal with it when it happens....

but if I get bored with the Niche mobile game, I guess I’ll head back to the good o’l PC version, and indulge myself in some life and death! :D cause that’s how depressed I really am!

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3 hours ago, Philo said:

I have a question for you guys, since I'm curious what you think about this:
The current plan is that in the Niche Mobile games animals WILL NOT DIE. Neither from predator attacks nor from old age. They can be wounded though and maybe will become less efficient when they lived a long time. You can retire old animals (kind of like elders in warrior cats ^^). But will still be able to visit them whenever you like. Opinions?

sounds good! 

omg if I can breed lala on there than I can just forever have her on my phone, then I can show her to everyone like "LOOK AT MY DAUGHTER!!" 

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7 hours ago, Philo said:

I have a question for you guys, since I'm curious what you think about this:
The current plan is that in the Niche Mobile games animals WILL NOT DIE. Neither from predator attacks nor from old age. They can be wounded though and maybe will become less efficient when they lived a long time. You can retire old animals (kind of like elders in warrior cats ^^). But will still be able to visit them whenever you like. Opinions?

Perhaps... though you should be able to release animals because as you're saying, there will be a limit on how many animals, so you can breed new ones. This wouldn't be forced, it would be optional. I like to be clean and neat and not have a lot of creatures, so having the option to release them would be nice.

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2 hours ago, Renio2490 said:

Perhaps... though you should be able to release animals because as you're saying, there will be a limit on how many animals, so you can breed new ones. This wouldn't be forced, it would be optional. I like to be clean and neat and not have a lot of creatures, so having the option to release them would be nice.

Maybe have a journal of nichelings kind of like the one in Pocket Frogs. Where you can go through and see all creatures you don't have, creatures you did have, and creatures you currently have.

Kind of like a simplified family tree.

 

Also, Genetic sickness should make creatures less efficient in collecting. Or maybe make  creatures directly related unable to breed. (A way to get unrelated creatures would be able to find them while collecting and spend fruit to get them.)

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1 minute ago, Aetherbee said:

Maybe have a journal of nichelings kind of like the one in Pocket Frogs. Where you can go through and see all creatures you don't have, creatures you did have, and creatures you currently have.

Kind of like a simplified family tree.

 

Also, Genetic sickness should make creatures less efficient in collecting. Or maybe make  creatures directly related unable to breed. (A way to get unrelated creatures would be able to find them while collecting and spend fruit to get them.)

what

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