Toxic body isn't very helpful on the hard/killer islands. It doesn't have any heat/cold ressistence which makes it difficult on the snowy mountains, savannah and jungle. I understand no cold resistence but no heat resistence doesn't make sense. On top of this, the repelling predators isn't the most effective.
So, better stats would be:
+2 (or more) poisonous
+1 distasteful appearance
+2 heat resistance
And immunity to bluebirds plus a better job of discouraging (or doing more poisoning to) bearenas and apes.
And now short snout.
It is one of the worst head gene as it only adds +2 smelling. As it is based on rodents (who you don't want to be bit by) better stats would be:
+2 smelling
+1 strength OR +2 of a higher chance to do bleeding when attacking a predator (slashing or something?). (~30% chance every time they attack successfully. I think this would be useful down the line too.)
Gills:
Gived a choice between water body and gills, water body would be a better choice for underwater breathing since it gives swimming. So I think gills should give:
+2 underwater breathing
+1 swimming
Saber fangs:
The only problem with saber fangs is that its stats are the same as bearena snout so what if it gave:
+2 strength
+1 distasteful appearence
+2 smelling
+1 of that higher chance to do bleeding to predators
Horns:
Well, there is an imbalance here. Megahorns are better than ram horns, antlers and savannah horns and no horns is by far the worst. I understand that megahorns is hard to get but it still should be balanced with the other genes.
So Megahorns:
+2 strength
- 2-4 flying
Either incompatible with the weaker body genes OR -2 speed if the creature has less than (or equal to) 3 strength and -1 speed if the creature has less than (or equal to) 6 strength. Since you need to be strong to support such a weight.
And ram horns, savannah horns and antlers:
+1 strength
Either incompatible with the weaker body genes or -2 speed if the creature has less than (or equal to) 2 strength and -1 speed if the creature has less than (or equal to) 4 strength.
Post
Mulan the Cat
To start with, toxic body:
Toxic body isn't very helpful on the hard/killer islands. It doesn't have any heat/cold ressistence which makes it difficult on the snowy mountains, savannah and jungle. I understand no cold resistence but no heat resistence doesn't make sense. On top of this, the repelling predators isn't the most effective.
So, better stats would be:
+2 (or more) poisonous
+1 distasteful appearance
+2 heat resistance
And immunity to bluebirds plus a better job of discouraging (or doing more poisoning to) bearenas and apes.
And now short snout.
It is one of the worst head gene as it only adds +2 smelling. As it is based on rodents (who you don't want to be bit by) better stats would be:
+2 smelling
+1 strength OR +2 of a higher chance to do bleeding when attacking a predator (slashing or something?). (~30% chance every time they attack successfully. I think this would be useful down the line too.)
Gills:
Gived a choice between water body and gills, water body would be a better choice for underwater breathing since it gives swimming. So I think gills should give:
+2 underwater breathing
+1 swimming
Saber fangs:
The only problem with saber fangs is that its stats are the same as bearena snout so what if it gave:
+2 strength
+1 distasteful appearence
+2 smelling
+1 of that higher chance to do bleeding to predators
Horns:
Well, there is an imbalance here. Megahorns are better than ram horns, antlers and savannah horns and no horns is by far the worst. I understand that megahorns is hard to get but it still should be balanced with the other genes.
So Megahorns:
+2 strength
- 2-4 flying
Either incompatible with the weaker body genes OR -2 speed if the creature has less than (or equal to) 3 strength and -1 speed if the creature has less than (or equal to) 6 strength. Since you need to be strong to support such a weight.
And ram horns, savannah horns and antlers:
+1 strength
Either incompatible with the weaker body genes or -2 speed if the creature has less than (or equal to) 2 strength and -1 speed if the creature has less than (or equal to) 4 strength.
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