Got this idea when we talked about the immune system in class. Maybe it's not that good since we already have immunodeficiency in game, but I think this could generate a bigger obstacle. I had to translate the terms, so something may be incorrect.
This is how it would work:
The virus is sexually transmitted. It has a certain chance (25%?) of infecting the mating partner. If a female is infected, she also has a (higher?) chance of transferring the virus to her baby. The virus has a varying incubation time (between three and thirteen days) and during this time you won't be able to see that an animal has been infected. The incubation time works like this: After three days there's a chance that the animal is sick the next day. This chance grows bigger after every night.
Wanderers would have a low chance of being infected, and rogue males maybe a 25 percent chance.
I think this could change sickness from being a minor inconvenience to actually becoming a struggle.
Post
mhiahia
Warning - Disease
Got this idea when we talked about the immune system in class. Maybe it's not that good since we already have immunodeficiency in game, but I think this could generate a bigger obstacle. I had to translate the terms, so something may be incorrect.
This is how it would work:
The virus is sexually transmitted. It has a certain chance (25%?) of infecting the mating partner. If a female is infected, she also has a (higher?) chance of transferring the virus to her baby. The virus has a varying incubation time (between three and thirteen days) and during this time you won't be able to see that an animal has been infected. The incubation time works like this: After three days there's a chance that the animal is sick the next day. This chance grows bigger after every night.
Wanderers would have a low chance of being infected, and rogue males maybe a 25 percent chance.
I think this could change sickness from being a minor inconvenience to actually becoming a struggle.
6 replies to this post
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