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Regrowing for lots of things


Mulan the Cat

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This ties into my previsous suggestion about replacing grass with regrowing grass if you ban grass in world settings. But, it's different enough to have its own page. 

So, I have always found that new islands are a lot more fun simply because they haven't been cleared out. So this will keep islands fresh in order to stop them getting, well, boring.

Firstly, berry bushes/man eating plants. 

This would be true for all berry bushes. I have two ideas:

1. When a berry bush is destroyed, a new one grows within a tile of the last one instead of right where the old one was or the toxic berry bushes just being destoryed.

Or 2: (more complicated) Every time a nicheling gathers from a berry bush, they get a (very low, think 2% chance) to plant a seed where they end their day three days later (somesort of status-based effect). If they destroy the bush, they get it automatically.

 

Secondly, boulders:

Everytime a boulder is destroyed a new one will emerge on an unoccupied tile. This would be a slow process, taking around 30-50 days. 

 

Third: Oak/palm/stinky fruit trees

This would be the same as my second idea for berry bushes but be MUCH lower. Add to that, after a tree lives about... I don't know, 500-1000 days? It will die. Saplings would have a high chance of dying before becoming trees and would grow for 50-100 days. 

 

Fourth: Other trees

Trees that are too close together will die or die if they reach 500-1000 days, every time one of these trees dies three saplings will grow with a 50% chance to make it to a tree if no trees are within a certain range.

Note: There should be a setting enabling/disabling if an object can regrow.

And that's it. Please tell me what needs to change.   

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On 11/14/2019 at 7:37 AM, Zixvir said:

we need a volcano

 

 

On 11/19/2019 at 8:28 AM, Zixvir said:

or a volcano!

No, we don’t. Imagine how frustrating it would be for new players, if they just wanted to play but volcanos kept erupting

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