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Missiles Controlled by Variables


Phil_Gamer

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What if there was a gun which shot small missiles, but its direction is not controlled by variables? Instead, the missiles actively change their direction based on a variable at "home base" while in flight.

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As far as i understand it the idea is to have logic controlled smart-missiles. Let the missile turn left/right and explode with buttons/logic, maybe even accelerate/slow down...

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Currently all weapon types are fire-and-forget. But your idea of having control over the bullets even when they are fired off sounds interesting. We'll keep it in mind :) Thank you for your suggestions :) 

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I have thoughts on this.  There's another suggestion up about manufactories with a decoupler that acts as a sub-drone core.  The manufactory will rebuild everything within it, including that core, once it's destroyed.

What if every sub-part to that sub-core was scaled down in size?  Miniaturize the parts, so that you can create missile-size drones that can act intelligently, and still fit within whatever size limit you place on the manufacturing part.

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If it causes issues, you could always make micro-drones fully rigid, since in this example, they're going to be limited by part size, and relatively small - small constructs are typically stable to begin with, so making the micro-drones more absolutely rigid shouldn't betray a player's expectations.

These are more things that would be assisted by the 'truth table' suggestion; a detailed logic table in a single part would make intelligent sub-drones more likely.

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