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Console with multiplayer


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We will first release the game for Windows, Mac and Linux on Steam. We might consider releasing on consoles of the game sells well on steam :)

We will focus on single player with asynchronous multiplayer first.

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  • 1 month later...

> Console
> Key binds
Any console version will need some kind of unassigned logic channels that arent "w" "alpha1" or """, there should be implemented something like "Channel01", "Channel33", maybe even on PC versions, so, ya know, logic may work inside the channels, you input key, key goes to a logic gate with channels, channels output other channel that powers for example thruster. Sometimes even whole keyboard isnt enough

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