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This is the list of cheats we could add!

SetBlock (Item): Adds a certain item (Rocks, Grass, Trees, Etc) To a selected hexagon.

ChangeBranchAmount (Number): Adds Nesting Material

SetEntity (Animal): Adds any type of in-game animal to a selected hexagon

RemoveBlock: Deletes any item on a selected hexagon

CopyAnimal: Copys a selected nicheling onto a selected hexagon

RestoreAllGrass - would restore all the grass if there was any in the first place. If not, it does the thing where it says "invalid" (Renio's idea)

SetGeneLook: Would be like SetGene, but just with looks. It wouldnt change the real genes of the nicheling. (sting-tail drake's idea)

Any ideas? Comment all of them!

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Just now, MelonOfTheHighlands said:

How would you sekect a hexagon though?

You know how when you do the moveoccupant cheat? where you click on a nicheling, right click on a hexagon, then do the cheat and the nicheling moves there? When you right click on a hexagon, you select it.

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Posted

I have a cheat idea:

RestoreAllGrass - would restore all the grass if there was any in the first place. If not, it does the thing where it says "invalid"

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Posted
16 hours ago, Renio said:

I have a cheat idea:

RestoreAllGrass - would restore all the grass if there was any in the first place. If not, it does the thing where it says "invalid"

Added!

 

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Posted
On 1/6/2020 at 8:01 PM, Lisa The Dragonwolf said:

SetBlock (Item): Adds a certain item (Rocks, Grass, Trees, Etc) To a selected hexagon.

This would be so useful for roleplaying though

"I want nice nursery for my queens in my warrior cats challenge playthrough! I shall now put 50 perma-nests and rocks in this specific area using setblock!"              -Someone who has never read a warriors book

The only problem I see with this is that it might take a lot of coding work, but other than that, definetly deserves more upvotes.

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