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Micha

Patchnotes 0.9.4 - Mothership Update

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Dear Drone Engineers,


We just released the new Mothership Update on Steam!
Enhance the Nimbatus in the campaign mode with many different upgrades and perks and try to survive with the new Programmer Captain!

To celebrate the update we are running a giveaway on Twitter :)
 

 

Help needed to translate Nimbatus
We are looking for people to help us localize Nimbatus into other languages during the next 2 months! If you are interested to help, please visit our forum for more information:
https://strayfawnstudio.com/community/index.php?/topic/8559-nimbatus-localization-help-needed/

Patchnotes 0.9.4

Important Information:

  • This update resets the save files, however your drones should be safe. We extract them from your old save files and place them into the global drone list. You can find your drones inside a new Sandbox save or in the competitive modes.
  • We had to reset the Brawl drone pool, because we changed how this mode works. Please play the brawl mode again and upload your drones so we have enough opponents available :)

New Features

  • Nimbatus mother ship upgrades
  • Added first Steam Achievements and unlockable drone skins. We will add more achievements in the next update. Please note that the corp skin is not yet unlockable
  • New captain: Programmer
  • New save file management (freely create / name / delete save files instead of having fixed slots)
  • Added difficulty settings to the survival mode
  • New Jungle Ruin location
  • New Garage and Weapon-casino locations
  • Added new rewards when advancing to the next galaxy.

New Drone Parts

  • Temperature probe
  • Audio part
  • Small Hollow Block
  • Programmable LED 

Improvements

  • Adjusted spawn rates for missions, planet themes and planet events
  • Reworked the brawl-mode
  • Added new travel events
  • Added Ambient soundscapes on planets
  • New music for the galaxy map
  • Options are now also accessible from the galaxy map
  • Snakes are now detectable with sensors as danger zone
  • Added detection layer for enemy projectiles
  • Added mission target as detection layer to detect mission relevant objects
  • Added container as directional sensor target
  • Added nearest enemy as directional sensor target
  • Added mission target as directional sensor target
  • Added fallback target to directional sensor and vtol thruster in case no direction could be calculated
  • Reworked drone skin selection
  • Drone skins can now be applied to all drone parts
  • Added ability to flip and offset skins
  • Added time slider to test area
  • Added ability to rotate the drone core and made the visuals symmetrical
  • Added option to hide sensor visualization
  • Nimbatus now supports wider than 21:9 aspect ratios
  • Added radius indicator for heat bubbles

Balancing

  • Increased inventory for shops
  • Decreased prices for shop items
  • Heat bubble radius increased by 50%
  • Default radius of TnT is now 10
  • Improved effectiveness of heat-seeking and laser-guided rockets
  • Adjusted captain starting parts
  • Rebalanced weapon upgrade prices and tech tree
  • Jungle chests now give 80 rare resources instead of 200
  • Made grenades heavier, less bouncy
  • Made meteors stay hot for longer
  • Increased radius of small magnet from 5 to 10
  • Lowered boombug hive HP from 3000 to 2500

Bugfixes

  • Fixed bug where timer on ore planet would not work
  • Fixed bug where the travel screen would break while in creative mode
  • Fixed bug where Heavyweight perk effects weren’t applied correctly
  • Used tag list is now correctly updated when deleting parts or switching the drone
  • Several UI fixes where descriptions sometimes got cut off
  • Fixed collider size of "select drone", sometimes blocked the mouseover for rewards
  • Lava Heat Capacitor doesn’t radiate heat anymore when frozen
  • Fixed bug where you could use wireless fuel / energy by decoupling a subdrone using a factory part that has fuel tanks behind a decoupler
  • Fixed bug where sawblades would erroneously trigger overlap detection
  • Fixed bug where decouplers and factory parts stopped working correctly
  • Fixed bug where you could still access fuel and energy after destroying a parent decoupler
  • Fixed looping player container sound effect during loading screen
  • Fixed bug where you could assign the same upgrades multiple times to a weapon

Other

  • Added support for Metal graphics API for Mac
  • Upgraded Steam API to fix compatibility issues
  • Added link to help us with the translation of the game

Thanks a lot for testing the update on the preview branch and reporting all the bugs!

By the way, Nimbatus is currently participating in the Builder Games Sale on Steam and is 20% off until Friday: https://store.steampowered.com/curator/4/sale/buildersale

Cheers,
Stray Fawn Studio

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We just pushed a hot fix that fixes the Tutorial. It was not possible to do the tutorial steps without restarting the game

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Great update!

I have all the mothership updates in galaxy 3. Cool stuff, but maybe a little bit too easy to get... or is this intentional?

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Which captain did you play with @STM? Did you intentionally farm all planets for Unobtanium? I think it's not intended to have all of them fully upgraded without investing a lot of time ^^

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I'm playing with the engineer on normal difficulty and i just try to get the interesting modules from the planets.

Most have some unobtanium to grab and with not really places to spent it in the first 2 galaxies it just accumulates, the first ore planet also helped a lot to get it.

But yeah, i may farm a bit too much and don't push to the next galaxy hard enough because there is a module in that system on the other way to the next wormhole. So i play more missions than needed to progress.

Also worth mentioning is the factory i got on entering galaxy #3, that helps me a lot to just clear those planets :)

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Thanks for the feedback :) This helps us testing the balancing. Also you're an experienced player which knows what to do, so that probably also helps :) Thanks!

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Update 0.9.6:  We just uploaded a hotfix that fixes the Mission with the Energy Tower. The Battery-tower accidentally spawned inside the shield and was pretty tricky to destroy.

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