Feone Varen Posted April 8, 2020 Share Posted April 8, 2020 Kkinetic sniper weapon with +100% damage, +300% bullet + 300% recoil will explode on firing. I found this part on a survival playthrough pretty early on (very lucky) and my various drones all use it, I haven't noticed it exploding before the latest beta patch. Not sure if this is a bug or intended behavior (triple shot and recoil multiplier is an awful lot of recoil). It happens regardless of how it's attached, even when totally detached from the drone. (engineer captain) Edit - Cryogenic Sniper with + 150% recoil and +200% bullet count shows the same behavior. Link to comment Share on other sites More sharing options...
martin Posted July 22, 2020 Share Posted July 22, 2020 Yeah, sometimes high recoil weapons that are connected to a far-away part will break. Sometimes moving them near their parent part or surrounding them with hollow parts helps. Link to comment Share on other sites More sharing options...
Void Posted December 27, 2020 Share Posted December 27, 2020 (edited) Oh, gosh, it's here. High recoil value problem... I thought it's a feature. But according to lack of "recoil buffering" information(like YouTube video or forums) and "bug reported only feature", it's like it actually is a BUG... And I found out that there's not any connection between "shootforce" or "damage", and "recoil"... Wat da hek??? So it's like you have high recoil value, but shooting like "penis jerking"...(Lmfao!) Edited December 27, 2020 by Void Content supplement. Link to comment Share on other sites More sharing options...
Void Posted December 27, 2020 Share Posted December 27, 2020 (edited) In order to reduce "bug report dupe", I commented on here...But I really wish those developers fix this bug as quickly as they can.😐 Edited December 27, 2020 by Void typographical error. Link to comment Share on other sites More sharing options...
Void Posted December 27, 2020 Share Posted December 27, 2020 (edited) I think I've found a way to buffer the shock from recoiling to avoid self-destruction, by connect the second, third or higher sub-connector from the core. If lower, e.g. first connector, self-destruction never stops. (As the pic., connection arms don't need to be that long.) Pic. 1. Connecting example(Up) Pic. 2. Shooting animation(Up) Pic. 3. Recoil value. (when shotgun arrived at this value, self-destruction would happen.)(Up) All Pics are for demo for buffer recoil method. Not the most efficient status to buffer recoil. You can reduce many blocks and adjust to the least amount of blocks to buffer. Edited December 27, 2020 by Void Content supplement. Link to comment Share on other sites More sharing options...
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