I know, no Multiplayer for Niche, it would take too much time to add it, but hear me out!!!
I am not talking about a real multiplayer where you'd have to connect two computers one way or an other.
I am talking about a hot seat multiplayer, basically running two packs/tribes in one game instance and switching between the two
I sadly don't know anything about programming a game but I imagine this to be a lot less work than online or lan multiplayer, if this is still too much work then just ignore it
-one would start at opposite sides of an island
-recources like collected food and nest material are counted seperately
-default gem colors might be different for both? example: P1's Nichelings are born with blue gems until changed and P2 gets orange as default. wanderes still green.
-player 1 gets the first turn to move all his Nichelings, when he ends the day player 2 starts. next round player 2 starts and 1 ends
->that way noone would have the privilege to always harvest berrys before the other one has the chance
-you can't breed with members of the other players pack or invite them in, similar like with the adams on homeisland
->exeption: if a banished member wanders around, he is free for the taking
With this multiplayer mode, your creatures wouldn't only have to adapt to a static enviroment but also have to compete against an equally adaptable group and either search it's own niche next to it or fight for dominance over that niche
Problems:
-Island travel might be problematic and would either have to be impossible in that mode or maybe as soon as one travels, the other gets to pick the same number of Nichelings from whereever they stand at that moment
-One could make a unnecessary move just to give that one nasty rouge a move to get to the other players female without them being able to do anything against it...might not be a problem but I'm not sure about that
-I really don't know if this is as relatively simple as I think it is or if it would take lots and lots of time one could spend with 5 other features >_<
///Edit: I just thought about an explenation why the tribes would be active at different times and how about that gets linked to daytime? so one could pretend tribe 1 is dayactive and 2 is nocturnal, changing the light a bit but letting everything else be the same otherwise (and pretend rabbils are active all around the day). of course then the 12211221 rhythm I thought about would make no sense anymore, but if one always gets the days and the other the nights, then let the weather change and berry growth rythm be linked to that, counting for this purpose each players (or if you play both yourself, both tribes) turn as an entire day, but aging wise only day+night=1
for example, at the end of a sunny day, tribe 1 gets to sleep.
as tribe 2 awakens for the night it starts to rain and the berrys grow back, they are thankful fot this, since the night before there was hardly any food to be found because of the drought
Post
Sheireen
I know, no Multiplayer for Niche, it would take too much time to add it, but hear me out!!!
I am not talking about a real multiplayer where you'd have to connect two computers one way or an other.
I am talking about a hot seat multiplayer, basically running two packs/tribes in one game instance and switching between the two
I sadly don't know anything about programming a game but I imagine this to be a lot less work than online or lan multiplayer, if this is still too much work then just ignore it
-one would start at opposite sides of an island
-recources like collected food and nest material are counted seperately
-default gem colors might be different for both? example: P1's Nichelings are born with blue gems until changed and P2 gets orange as default. wanderes still green.
-player 1 gets the first turn to move all his Nichelings, when he ends the day player 2 starts. next round player 2 starts and 1 ends
->that way noone would have the privilege to always harvest berrys before the other one has the chance
-you can't breed with members of the other players pack or invite them in, similar like with the adams on homeisland
->exeption: if a banished member wanders around, he is free for the taking
With this multiplayer mode, your creatures wouldn't only have to adapt to a static enviroment but also have to compete against an equally adaptable group and either search it's own niche next to it or fight for dominance over that niche
Problems:
-Island travel might be problematic and would either have to be impossible in that mode or maybe as soon as one travels, the other gets to pick the same number of Nichelings from whereever they stand at that moment
-One could make a unnecessary move just to give that one nasty rouge a move to get to the other players female without them being able to do anything against it...might not be a problem but I'm not sure about that
-I really don't know if this is as relatively simple as I think it is or if it would take lots and lots of time one could spend with 5 other features >_<
///Edit: I just thought about an explenation why the tribes would be active at different times and how about that gets linked to daytime? so one could pretend tribe 1 is dayactive and 2 is nocturnal, changing the light a bit but letting everything else be the same otherwise (and pretend rabbils are active all around the day). of course then the 12211221 rhythm I thought about would make no sense anymore, but if one always gets the days and the other the nights, then let the weather change and berry growth rythm be linked to that, counting for this purpose each players (or if you play both yourself, both tribes) turn as an entire day, but aging wise only day+night=1
Edited by Sheireenfor example, at the end of a sunny day, tribe 1 gets to sleep.
as tribe 2 awakens for the night it starts to rain and the berrys grow back, they are thankful fot this, since the night before there was hardly any food to be found because of the drought
additional idea
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