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Ultimate Warrior Cats Challenge. Version 3!

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Edit! The Dark Forest is being added, cats who betrayed the warrior codes go there, after they die. When you are playing, there is a chance that your cat will fall victim to the Dark Forest and turn evil. In this update, includes murder, omens, non-StarClan related events, Rogue and daily fresh kill count.



 

Warning! This challenge uses console commands! Make sure you backup your save files to avoid losing your clan due to corruption! 


 

Do you ever wish you can grow and nurture your own Warrior Cats Clan?

 

Well now you can!

 

With this warrior cat challenge on niche, you can name your own warriors, take them on patrols and make them fight bears! (the predators) This challenge is simpler and less resource and power hungry than the sims 3 warrior cats challenge, so it could be the right challenge for you! With this challenge, there are events, disasters, fighting and even prophecies from StarClan! Your goal of this challenge is to have your clan survive 1000 moons against all odds, if your clan dies out before 1000 moons, your challenge had failed!




 

Firstly, you will need a:

 

Computer

Niche Genetics Survival Game (24$) 

Backup files of your save game

 

iPad or iPhone 

A random number generator

This challenge rules

Google docs or notes to record the cats of your Clan

An account on a social media site of your choice (optional)

An account in family echo (optional)


 

Setup

 

Island: Deadly hills

 

Tribe/Clan limit: 35 nichelings/cats 



 

Age settings: 

 

Babies: 2 days/moons 

 

Child: 4 days/moons

 

Teen: 12 days/moons

 

Adults: 80 days/moons

 

Pregnancy duration: 3 days/moons




 

Multipliers 


 

Normal mode

 

Damage multipliers: 3

 

Environmental damage: 3

 

Healing Multiplier : 2


 

Easy Mode

 

Damage multipliers: 2

 

Environmental damage: 2

 

Healing: 3



 

Hard mode

 

Damage multipliers:  4

 

Environmental damage: 4

 

Healling: 1








 

Genes setting: 

Start with 5 starter cats, they must have purr snouts or Sabre fangs and be quadrupeds.(Stand on all fours. Useful genes include velvet paws and bearhyena claws) Other than that you can design your cats to be whatever you like!  Note: Your starter nicheling must have 4 attack and above!

 

Food settings:

Start with any you like

 

Blind mode: Activated 

 

Unlock all genes: Activated

 

Your goal: To have your Clan survive 500 moons. 




 

Gem Colors 

 

Gem colour checklist, create them in custom files folder, in AppData, Team Niche!

 

Light pink for kits (default)

 

Yellow for apprentices (default)

 

light blue for medicine cat apprentices (default)

 

Orange for warriors and deputies (default)

 

Green for DF Rogues (default)

 

Dark blue for Medicine cats (custom)

 

Red for deputies and Leaders (custom)

 

Dark pink for queens (custom)

 

And last not least,  Gray for elders (custom)

 

Note: Deputies have 2 orange gems and one red gem in the middle, to signify the 

possibility of becoming leader. 


 

Layout

 

Leader’s den - The leader likes to hang out near the tree trump so that he/she can make clan announcements. The deputy also hangs around near the tree trunk so he can organise and announce patrols. 

 

Medicine cat den - The Medicine cat (and apprentice) likes to live near a healing fruit. Sick and wounded cats also go near the healing fruit when possible.

 

Nursery - Queens like to set their bedding around a permanent nest. That’ll become become the nursery, future generations will be born there. 

 

Warrior and apprentices’ den - When not being mentored or on patrols, apprentices and warriors like to roam around camp until their names get called by the deputy. 

 

Elder’s den - Elders like to hang about, a bit away from the warriors. Elders also visits the nursery to tell stories to the kits.




 

Note: Banished DF rogue cats have their own camp, far away from your Clan camp. (DF stands for Dark Forest)



 

Gameplay


 

Simple turn breakdown

 

Add the daily fresh kill

Roll for any StarClan Prophecies (20%)

Roll for any Greencoughs (20%)

Roll for any Dark Forest Events (10%)

Roll for any Normal Events (10%)

Play out your warrior cats! (Warrior Ceremonies, hunting, border patrols and mentor teaching apprentices.)

Play the rogue cats as they plot against your Clan. Breed them if you like.

Engage in any battles using the random number generator and console commands.

Once all of the cats’ action points are used up (Except for queens, deputies and leaders), end the day!

Start a new day! (Repeat this breakthrough)



 

The Warrior Code

-All fresh kills must be eaten by elders, queens and kits before apprentices and warriors

-Do not neglect a kit’s life

-No breeding with the DF Rogue Males

-No breeding with Bears

-A cat must have mentored at least one apprentice before he/she becomes deputy

 

Miscellaneous 

Peaceful Period

For the first two generations in the Ultimate Warrior Cats Challenge, there are no StarClan Prophecies, Dark Forest Events, normal events or omens. This is just so that the player can start out, without cats dying. The Warrior Cats Challenge truly begins when the first kit of generation 3 is born.

 

Recording

Record your whole clan like the ones in Erin Hunter’s books, including the cats who are in StarClan.



 

Wanderers

 

Wanderers (when invited to the clan) must be changed (through console commands) to have purr snouts or Sabre tooth snouts and paws that touch the ground (e.g Bearhyena claw)


 

Crabs

 

When you prey on crabs, there is a 60% chance that the crab, will pinch you!

 

 A crab will deal 1 - 3 damage. Roll the random number generator

 

Death

 

When a clan cat passes away and joins StarClan, The leader will announce his/her death. All cats in camp (Not on patrols) will gather near the tree stump, for the ritual, and say goodbye to the deceased cat for 1 moon. 




 

Optional

 

Write profiles for your cats

Create art of your cats and put it up on a social media site, like steam, niche forums or deviantart

Create a family tree on family echo. 



 

These are the rules but you don’t have to follow them!


 

Food Rules

 

This is the formula on how many fresh kill you are allowed to add each day to your clan via console commands. This is separate to the prey you catch in game

 

N = Number of cats in the clan.

 

L = Luck with catching prey. This comes with decimals. Roll 2-12 for luck with prey. (3 worst, to 10 best) Eg if you get 3 then it is 0.3 added to the calculations

 

W = Weather, if there is a drought, then you get 0.5,  if it is normal, then it is 1, if it is raining, then it is 1.5 

 

F = Food

 

F = N x L x W

 

For example there are 23 cats in the clan. The luck is 7/10 and it is  normal in the clan.  

 

This equals 23 x 0.7 x 1 = 16.1. You add 16 food to your game.

 

Ranks

 

Kits

 

-When a kit is born is he/she will be known by the suffix “kit”, the name given by the Queen.  (e.g Falconkit, Snowkit) A kit will remain a kit through the baby and child stages, which is 6 moons long. A kit must remain in the nursery with the queens. 

 

-Kits can also listen to stories from elders to pass their free time. 

 

Kits will die instantly when attacked by a bear, hawk or fox. Warriors must not ignore danger of a kit’s life and protect them against predators. 


 

Apprentices


 

-When a kit is 6 moons old, he or she will become an apprentice and will receive the suffix “paw” replacing “kit” (e.g Falconpaw, Snowpaw)  An apprentice must be assigned to a mentor, which will teach the apprentices how to hunt or fight.   

 

Fighting training - Apprentices and mentors will fight each other “lightly” with only 1 or 2 damage.  This battle can be done by the console commands, “Take Damage” If a cat’s bleeding, he/ she must see the medicine cat immediately . 

 

Hunting training - Mentors must encourage their apprentices to use their noses to track down prey.  The apprentice must try to hunt without the mentor’s help, help is only necessary when the apprentice is out of action points.     

 

Border Patrols - Warriors are allowed to take apprentices out on border patrols. He or she must defend for others’ lives.



 

Medicine cat apprentices

 

-If a clan kit is born weak, she/he can choose to become a medicine cat apprentice instead when there is an available space. Typical traits of medicine cats include blindness and inability to fight.  

 

-A medicine cat apprentice learns about the healing properties of plants, the powers of StarClan, how to purr, lick wounds and pull leeches off different clan cats. 


 

-A medicine cat apprentice will help out other sick and injured cats to the best of their abilities.


 

-When a medicine cat apprentice is 20 moons old, she receives the full medicine cat name from the medicine cat. (E.g Snowcreek, Falconwing) however she/he doesn’t get the full status of medicine cat until the previous one steps down or dies.



 

Warriors

 

Once your apprentice is 20 moons old, let your leader call a warrior ceremony and the apprentice will receive his/her warrior name, getting rid of the “paw” at the end of the name. (e.g Falconwing, Snowcreek)


 

-Warriors must go on regular border patrols, commanded by the deputy inside in tall grass to be on the lookout for bears and rogues. They may have to fight for their lives to protect others,  even if they’re about to join StarClan.


 

-Warriors can take on apprentices, they teach them how to hunt and fight. They can also take them on border patrols.


 

Deputy

 

-If a warrior had mentored at least 1 apprentice, then he/she can become deputy. If the previous deputy became leader, died or had stepped down, the leader will call a deputy ceremony on top of the stump, so that he/she (you) chooses the right deputy for the clan.   The new deputy then recieve one red gem in the middle of his orange gems. (See gem colours) The deputy’s name will remain the same.



 

-The goal of the deputy is to arrange patrols for the warriors. He/she and the leader will switch places on the stump, so he/she will tell which warriors/apprentices will go on a patrol. He/she can also call patrols back when he/she wants to. 


 

Leader

 

-When the previous leader die, then the deputy will become the leader. StarClan will come to him/her in a dream, and receive nine lives. This means that any death rolls, StarClan will take one life away from her/him. This will continue until all his/her lives are up. When the leader reaches 5 moons until the end of his/her lifespan, StarClan (you) will take one life away from him/her and go command increase age -5. Keep doing this until all his/her lives are up. 

 

Note: If you accidentally let a bearhyena, or killer bearhyena kill the leader (when you are unable to reverse his death, then the bearhyena ripped all lives away from the leader. (In the Erin Hunter canon, Tigerstar got killed by Scrooge, ripping all the lives away from him) The leaders life could also all be ripped off to events. (A very small chance though.)

 

 Then StarClan will gift the new leader his/her leader name. (E.g Falconstar, Snowstar)


 

-The job of a leader is to protect his/her clan and to arrange apprentice, warrior and apprentice ceremonies. He/she (you) will give his apprentices new warrior names in front of everyone and StarClan. Whenever there is danger he’ll also send out warriors to battle it.

 

-Leaders cannot become elders, they must serve until they die. 


 

Queens

 

-As soon as a she cat had bred with a tom, she becomes a queen, note: Deputies and leaders have to give up their roles for a short time. Queens cannot leave the nursery so that the kits are protected from Bears, hawks and foxes. 


 

-Queens (you) can name their own kits whatever name they like, although the names must have “kit” as a suffix.  The leader or medicine names the other part of the kit”s name when they become warriors or an adult (medicine cat) 



 

-Queens can leave the nursery and become warriors again when all of her kits had become apprentices, when she stops having kits.


 

Medicine cat

 

-When a previous medicine cat steps down or dies, the medicine cat apprentice gets the full status as a medicine cat. This means that she/he doesn’t get ordered to do things and can take on an apprentice. The colour on the gem turns from light blue to dark blue to show that he/she gets that rank. 

 

-It is against the warrior code to make your medicine cat breed, however you can break them for story purposes.

 

-Your Medicine cats will recieve prophecies from StarClan (See Prophecies from StarClan)

 

-The Medicine cat should help prevent sick and injured cats from joining StarClan. This includes guiding cats to healing fruits, licking wounds, purring around cats and picking off leeches. The medicine cat should always be on task. 

 

-The Medicine cat can teach his/her apprentice how to intercept prophecies from StarClan and help sick and injured cats. 



 

Elder

 

-When a Warrior, Queen or Medicine cat becomes 80 moons old, she/he will become an elder.  Elders have 3 gray gems and have to stay in the elder’s area for the rest of their lives. (They are also allowed in the nursery to tell kits stories) They get freedom and do whatever they please, but the retired medicine cat may have to go on task when a cat is near death and the other medicine cats are busy. 

 

-Elders are highly respected because they managed to live so long. (Avoided dying of sickness or by Bearhyena.) Elders like to tell kits stories about fighting bearhyenas and about - past lives.


 

DF Rogues

 

-DF Rogues are cats who have been banished from your Clan and are against the Warrior Code. They are supporters of the cats of the Dark Forest, and would do anything for them. 

 

-DF Rogues cats will attempt to murder a Clan cat.

 

-DF cats will breed, to raise an army of cats, loyal to the Dark Forest cats.  Rogue kits are taught against the Warrior Code.

 

-Rogue cats do not have the full warrior cats name. They only keep the prefix of the name. Eg. Raven or Ice. Clan cats who become DF rogues, drop their suffix end of their name. Eg Moleheart becomes Mole. 

 

-Once the number of Df rogue cats exceed 10, there is a 5% chance of a Dark Forest war per moon. When a Dark Forest war is defeated, the remaining DF rogues will retreat back to their camp. There won’t be another war until their population reaches 10 cats again.


 

StarClan Cats

 

-After a cat who was loyal to the Warrior Code (mostly), dies, she/he becomes a StarClan cat. 

 

-StarClan cats can fly and can look over your Clan from above, like how you are viewing your niche world. 

 

-You as a player, can imagine that you are the founder StarClan, watching over your niche world, although this idea is optional. You could design yourself as a warrior cat if you want. 

 

-StarClan cats never appear ingame, and can only come when they send their prophecies to living cats (see StarClan prophecies) 



 

Dark Forest Cats 

 

-When DF rogues die, they go to the Dark forest, and becomes a Dark Forest cat. 

 

-Dark Forest cats can enter the living world and attack living cats, although they are not seen in game. They deal 4 - 6 damage each blow (see battles below)  They fight alongside the DF Rogues. 


 

Horney Rogues (Aka Rogue Males)

 

-They may or may not attack you if they come close to you  (50%)

 

-They deal 1 - 3 damage each blow.

 

-They will breed with any she-cats when they get the chance

 

-Players find them very annoying!




 

Dark Forest Events:

 

1 - 15 A DF Rogue cat attempts to murder a Clan cat. Roll the number of DF rogues to see which cat is the murderer, and roll the number of your Clan cats to see who is the victim.  There is a 30% chance of a successful murder. If saved, roll the hero. First to see if the hero is a Clan cat or a StarClan cat. (5% StarClan cat, 95% Clan cat) Finally either roll the number of StarClan cats, or Clan cats (excluding kits, medicine cat or elders. Check your allegiance list.)  Skip if you don't have a DF Rogue.


 

15 - 17 A Dark Forest cat attempts to murder a StarClan Cat. Roll the number of Dark Forest cats (If you have any) to see who’s the murderer. Then roll the number of StarClan Cats to find the victim. There is a 10% chance of the StarClan cat dying a second time. 


 

12 - 15 A Dark Forest cat attempts to murder a Clan Cat. Roll the number of Dark Forest cats (If you have any) to see who’s the murderer. Then roll the number of Clan cats to find the victim. There is a 30% chance of the victim dying. 


 

15 - 50 A Dark Forest cat walks into a Clan’s cat dream and tries to train your cat. Roll the number of your Clan cats. Then roll the number of Dark Forest Cats (if you have any) There is 80% chance, the Clan cat will be trained , and a 20% chance of the clan cat refusing to be trained. 


 

50 - 90 A Clan cat (under the Dark Forest influence) betrays the leader, by breaking the warrior code. (Any one, you choose.) The leader can decide whether to banish the cat. 

 

90 - 99 A Dark Forest cat perishes forever!



 

99 - 100 A Dark forest cat (roll to see which one it is) ripped all the lives of the leader of your clan. The leader joins StarClan :( Command take damage.


 

StarClan prophecies

 

-Note: make sure you keep track of all of your cats in StarClan, you can use google docs or notes on your ipad/phone to record a cat every time they die. 

 

Each moon there is a 2 out of 10 chance that a StarClan cat will warn you about the future of the clan. Then roll 1 to the number of all the cats of StarClan (dead cats) who will meet the medicine cat in your dream and then roll 1 to 2 to see if the full medicine cat or apprentice will receive the message.


 

Then Roll 1 to 100 which prophecy you will receive. 

 

1 - 5  “Poison will sweep and rule the forest like a giant wave wiping through the lands.”

 

In 3 moons, all prey in the forest will be poisoned, each prey you hunt have a high chance of getting a cat sick.  Whenever a cat catches a prey, roll 1 - 100 There is an 80% of your cat being sick. Use command add status effect poisoned and common cold. 

In addition to that all berry bushes have a 50% chance of poisoning you when you pick or claw it down. Add status effect poisoned and common cold

The sickness is contagious but any cat who caught it by another cat will only have the common cold.

Roll event length 3 - 10 moons

Don’t roll the sickness (Bellow)

Roll 1 - 2 to see if the leader loses a life. If you roll a 1, the leader loses a life if he/she has one to spare. 


 

5 - 10


 

“Life flourishes like seedlings making its way out of the ground and a young trees growing into adult trees.”

 

-This means you must breed your queens until your clan is at max clan limit (30 cats) 

 

-This is also a sign that peace will follow (could be a false alarm) and lots of your clan apprentices become warriors. 


 

10 - 25

 

“Trouble is coming, huge brown beasts will arrive and prey on our clan”

 

-Signifies that Big Bears are going to harass our tribe. (Command Increase Spawn Killer Carnivore.)


 

25 - 30

 

“A wave of green, takes over a (leader suffix)”

 

The leader of the clan, died due to greencough. He/she loses a life. 



 

30 - 35

 

“Green stuff will invade the Clans from one to another”

 

A wave of greencough will come to the Clan in 3 moons. 3 - 6 cats will be infected (Use randomizer) Follow the randomizer for sickness for each cat (Bellow) 


 

35 - 45 Multiple prophecies with the same meaning. roll again for which prophecy to choose

 

1 - 20 Night will come to the clan and help the clan thrive. (Black) 

 

20 - 40 Fire will arrive to the clan, but it won’t destroy.  (Orange or red)

 

40 - 60 It will start snowing in the clan but the land will not freeze. (White)

 

60 - 80 A mudslide will arrive and help the clan (Brown) 

 

80 - 100 A storm cloud will appear in the clan but it’ll not pour (Gray) 


 

(Command increase wanderer spawning) When a cat arrive, change it’s fur color according to the description to the prophecy) using console commands, (SetGene) 



 

45 - 50

 

“There may be unexpected life in the near future”

 

-Increase rogue spawn console commands.



 

50 - 55

 

“The skies will take a (kit prefix) away from the clan.”

 

-This will take place as soon as a kit is born. (Use console commands increase spawn bluebird.)

 

A kit (use the random generator) will wander away from the nursery and get taken by a big hawk! Rip :(




 

55 - 60

 

“A little life falls in the hands of a red creature. Only a (Warrior prefix) can save the life”

 

 A kit will be taken by a fox in 2 moons!  Roll for the warrior to save the kit and roll for the target kit. If the certain warrior can’t make it to the kit in 2 moons, the kit gets taken away! (Command delete or take damage)

 

60 - 65

 

“A (apprentice prefix) has a broken leg, only StarClan can decides it’s fate.”

 

Decide what will happen to the apprentice (That made her/him have a broken leg.) There is a 3 out of 10 chance that he/she’ll die and join StarClan. Rip :(


 

65 - 70 

 

“The (leader prefix) had been lost due to lots of rocks, StarClan will decide it’s fate.”



 

The leader had been killed by a rockslide. He/She will lose a life.


 

75 - 80

 

“An old log will get shred up to pieces. A (apprentice suffix) can stop this from happening”


 

An elder is vulnerable to a juvenile bear, if an apprentice manage to get there in 2 moons the elder will be saved or else he’ll/she’ll die


 

80 - 85 

 

“A running rock river causes trouble for the clan”

 

A rockslide happens in 2 moons roll, roll 1 to 100 (20 and over there is death) to see if anyone dies and then roll 1 - 3 to see how many lives are lost and roll the number of cats in your clan to see who dies, minus the kits. P

 

Roll 1 - 3. If you roll a 1, the leader loses a life. 



 

85 - 90 

 

“Red and orange will take over the Clan”

 

A forest fire had devastated your clan!  Roll 0 - 5 to see how many cats had succumbed to the fire. Roll the number of cats in your clan to see who dies including the kits. 

 

Roll 1 - 2. If you roll a 1, the leader loses a life. 


 

90 - 100 

 

No message, the StarClan cat was desperate to see medicine cat just for a chat : )


 

Omens


 

-Flood omen. A rare event can cause a terrible flooding in your clan. If a kit is born in the nursery with grey fur and blue eyes while it is raining, then it is an omen from Starclan that there is a terrible flood happening in 3 days. Look under “events” for more details

 

-Terrible rogue omen. If a kit is born with double no paws, increase command Rogue Males, for a rogue male event. 

 

-Fire omen. If a kit is born melanistic or albino, there is a 20% chance of a terrible fire event. 


 

Events:

 

Any events that are not related to StarClan are here. These include hawks and foxes taking kits, and your leader losing a life. For some of them, there is no escape from these events, unlike some of the StarClan ones, due to the ancestors not warning the clan cats about it. 


 

1 - 5 

 

An eagle comes to clan camp and swoops up an unfortunate kit! Roll the number of all the kits in your clan. When the victim is identified, you could either leave the kit away from an adult for a bluebird to pick it up, or do command delete. 


 

5 - 10 

 

Your leader had drowned in the river, while trying to save a clanmate. He/she loses a life, if she/he has one to spare. Also, roll the number of cats in your clan to see which other cat drowns.


 

10 - 15

 

Due to the mentor’s hard training with the apprentice, one of the apprentices receives one attack skill. Command set gene, add ram horns, savannah horns, or antlers to a random horn-less cat.  If all the apprentices have horns, then this roll counts as a free roll. 


 

15 - 20

 

Prey has been plentiful lately. Command increase sawn, moles and rabbits. 

 

20 - 25

 

Prey has been scarce lately. Only one prey could be killed this turn.


 

25 - 30

 

A severe drought takes place on your island. The clan’s cats may die to thirst. Roll 0 - 3 to see how many cats die. Then roll 1 - 2. If you roll a 1, your leader loses a life, if he/she has one to spare. If you roll a 2, your leader doesn’t lose a life. 

 

30 - 35

 

A forest fire starts in the DF rogue camp. All of the DF rogues died and went to the Dark Forest. The fire has a 1 out of 3 chance of reaching the clan’s camp. If the fire spreads to the clan’s camp, roll 0 to 3 to see how many clan cats die, then roll the number of cats in the clan. Then roll 1 to 3 If you rolled a 1, the leader loses a life. 


 

35 - 40

 

During the night, two foxes had invaded the clan camp looking for easy kills. Roll 1 - 2 to see how many kits are killed. Then roll the number of kits to see which kits are the victims. 


 

40 - 45

 

Cats of another clan used the stepping stones to reach your island. Your clan welcomed the strangers here. They stayed in your clan for a moon before leaving the island. This counts as a free roll. 


 

45 - 50

 

A huge number of cats from another clan arrived to your island via the stepping stones. They went into war with your clan. Roll 1 - 4 to see how many warriors are killed. Then roll the number of warriors in your clan to see who are killed. 


 

50 - 55

 

One of your apprentices received an unknown illness that weakens their ability to fight. However the apprentice made up for the lack of strength by training how to be light on his/her feet. Roll the number of apprentices Replace one of the apprentice’s bearhyena claws, with a runner leg. 


 

55 - 60

 

A huge flood happens on the island, due to too much rain.  Roll 0 - 3 to see how many cats drown. Roll the number of cats in your clan to see who they are. 

 

Roll 1 - 3, if you roll a one, the leader will lose a life. 


 

60 - 65

 

The leader had been killed by a fallen tree. He/She loses a life. 


 

65 - 70

 

One of the kits has gone missing! Roll to see which kit it is. Then roll 1 - 3.

 

-If you roll a 1. By the time the kit is found, he/she has

 eaten deathberries, the kit is dead. Command take damage.

 

-If you roll a 2, the kit has eaten deathberries. However the kit may still make it. Add status effect, poison and common cold. 

 

-If you roll a 3, the kit is found, safe and healthy. There is no need to be worried.


 

80 - 75

 

An elder has gone gravely ill! He/she tells the clan that he/she’ll join StarClan soon. A medicine cat rushes to his/her side and tells him/her that it is too soon to die. Roll to see which elder it is.  Then roll to see the outcome 1 - 3.

 

1 - The elder tells the medicine cat that it is time. He dies and joins StarClan, right before the medicine cat eyes.

 

2 - The elder agreed that he/she didn’t want to die. However despite the medicine cat’s best efforts, he/she joined StarClan anyways. 

 

3 - The elder agreed that he/she didn’t want to die. Through the medicine cat’s best effort’s his life was saved, for another few moons. 







 

Battles, Diseases and births






 

Sickness

 

Everyday, there is a 20% chance that a cat becomes ill with greencough. (Randomise 1 out of 100,  80 or over means that a cat is sick.) If it is over 80 roll 1 to the amount of cats in your clan. Look at the family tree and find the cat, from top to bottom and left to right. 

 

If a cat has greencough, give it a status effect of “Common Cold” (Change immunity genes) 


 

In addition to that there is a randomizer on how severe it is.  The severeness also depends on the age of the cat.


 

Adult

 

1 - 30 No additional effects, the greencough is mild the cat just have to remember to take medicine from the medicine cat. Roll a duration from 2 - 3 moons.

 

30 - 60 The greencough is moderately severe, take an additional 1 - 2 damage each moon.  The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration of 2 - 4 moons.


 

60 - 90 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 2 - 5 moons. 

 

90 - 95 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons.


 

95 - 100 The cat dies :’(


 

If a cat is infected by another cat, follow the same rolls and check the age. 



 

Apprentice:

 

1 - 20 No additional effects, the greencough is mild the cat just have to remember her to take medicine from the medicine cat. Roll a duration from 2 - 5 moons.

 

30 - 50The greencough is moderately severe, take an additional 1 - 2 damage each moon.  The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration from 2 - 6 moons.  


 

50 - 85 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 3 - 7 moons. (Elders) and roll a duration from 2 - 4 moons (kits)

 

85 - 93 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons.


 

93 - 100 The cat dies :’(


 

Elder and Kits


 

1 - 10 No additional effects, the greencough is mild the cat just have to remember to take medicine from the medicine cat. Roll a duration from 2 - 5 moons.

 

10 -  20 The greencough is moderately severe, take an additional 1 - 2 damage each moon.  The cat must be in the medicine cats den, and is allowed to hunt, but not allowed to fight. Roll a duration from 2 - 6 moons.  


 

20- 60 It is sereve, take an additional 2 - 3 damage each moon. The cat must be in the medicine cat den, the cat is not allowed to fight or to hunt. Roll a duration of 3 - 7 moons. 

 

60 -  80 The cat is very severely ill, the cat can only be saved if he/she can manage to get to the healing fruit in 2 moons.

 

 

 

80 - 100 The cat dies :’(



 

Battles

 

Battles had been made more challenging! Instead of waiting the next moon for the attack, bears will attack as soon as you come close to it on the same moon.

 

First attack: Roll 1 - 6 for which cat gets attacked. 

Note that there is a 10% dodge rate for warriors, 5% for apprentices and queens and no dodge rate for the kits, Medicine cats and elders. Check for the skills and age to see how well the cat will battle. If there is only one cat fighting, that cats get the blow.  Then that cat takes 4 - 6 damage (adult), 5 - 6 damage (apprentice) and 5 - 7 (Elder) through console commands. If the cat is not bleeding, it is lightly scratched and can be healed by the medicine cat, if the cat is bleeding, roll for severity. 


 

 Also if your cat is a leader, he/she’ll get resurrected from StarClan when he/she gets a death roll unless he/she rolled 9 of them during his/her lifetime. However if the leader filled his age bar up, he’ll/she’ll just die and joins StarClan. 





 

Second attack: The game will do that attack, camouflage will affect the second attack. 

 

There are severity on cat injuries and age and skill will affect the abilities of battles.


 

10+ strength warrior 

 

1 - 80 Mild injuries, the cat is bleeding, no additional damage.

 

85 -  90 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

90 - 95 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

95 - 98 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

99 - 100 The cat dies :’(





 

8 - 9 strength warrior 


 

1 - 70 injuries, the cat is bleeding, no additional damage.


 

70 -  87 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

87- 93 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

93 - 97 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

97 - 100 The cat dies :’(



 

6 - 7 Strength warrior

 

1 - 60 Mild injuries, the cat is bleeding, no additional damage.

 

60 - 80 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

80 - 90  Severe injuries, cat takes additional 2 -3 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

90 - 95 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

95 - 100 The cat dies :’(


 

4 - 5 Strength Warrior and retired Queens (now warriors)

 

1 - 55 Mild injuries, the cat is bleeding, no additional damage.

 

55 - 70 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

70 - 85 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

85 - 93 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

93 - 100 The cat dies :’(


 

Apprentices, and Queens

 

1 - 50 Mild injuries, the cat is bleeding, no additional damage.

 

50 - 65 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

65 - 80  Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

80 - 90 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

90 - 100 The cat dies :’(




 

Tip: If you want a better chance of your apprentices surviving get warriors to fight alongside your apprentice when against an enemy



 

Medicine cats and Elders


 

1 - 30 Mild injuries, the cat is bleeding, no additional damage.

 

30 - 50 Moderate Injuries, cat takes additional 1 - 2 damage per turn. 

 

50 - 65 Severe injuries, cat takes additional 3 - 4 damage per turn. Cat cannot leave medicine cat den for 5 moons. 

 

65 - 80 The cat can only be saved if, he/she eats from the healing plant in 2 moons. 

 

80 - 100 The cat dies


 

Kits

 

If attacked kits will instantly die, there is no severity for kits. 







 

Rogues. 

 

There is a 60% chance that the she cat is pregnant. If she is not pregnant, remove the pregnancy. 


 

When you come near a rogue, he’ll also attack you before breeding, refer to battles above.





 

Pregnancy births. Each birth will be rolled. 


 

1 - 90, the birth went smoothly. If the roll is over 90, a disaster happens. Roll for severity 


 

1 - 60 The kit is sickly, roll severity above, Note that this sickness is permanent. 

 

60 - 85 The birth is a stillborn, the kit dies. 

 

85 - 98 The queen died from birth. 

 

98 - 100 Both the Queen and kit dies.  






























 

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