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Konchog

Game clock / synchro

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Still not sure if this is a bug, a feature, or just a weird thing to be concerned with...

I mentioned elsewhere (discord) that there seems to be signal flooding / propagation issues on logic parts.

Here is a drone that should highlight how the synch/flooding propagation causes unexpected effects, such as triggering delay gates.

 

de-synchro demo.drn

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Thanks for the drone! I'll analyze it as soon as I have a bit of time, currently pretty busy with release preparation stuff :)

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