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Enemy pop-in


illustris

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I never encountered this problem, but i have the impression that the enemies always spawn at the same spot.

Workaround: wait a few seconds instead of boosting ahead to give them time to spawn.

A possible fix could be to set the spawn location outside of the testarea. 

I dont know the internals about collision checks, but adding a check if there is a part of the drone where the game wants to spawn an enemy seems a better solution.

 

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The first time this happened was an accident, but the video was intentional. The workaround only applies to this one enemy, unless you want to start memorizing spawn patterns.

Setting the spawn area outside would only fix it for the test area. Enemies spawning inside the drone has happened on planets in the demo. I've not run into that in the alpha yet, but it can probably still happen. A proper fix would be to do some kind of collision check

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