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Damage Sensor


Suggestion

Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor.

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2 hours ago, Fire209 said:

Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor.

yeah right now its hard to differentiate mantas from enemies that dont have projectiles 

if you could sense if parts get damaged after the enemy gets detected then could solve it

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On 5/21/2020 at 11:04 PM, [☣SyPhEr/ϟ\\-] ベン said:

for that I just use 2 sensors with enemy & projectiles and toggle them to filter, but that would be nice.

yeah but using that you cant tell a hammerhead from a manta

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