Fire209 Posted May 20, 2020 Share Posted May 20, 2020 Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor. Link to comment Share on other sites More sharing options...
0 ababaBABABABABBA Posted May 20, 2020 Share Posted May 20, 2020 2 hours ago, Fire209 said: Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor. yeah right now its hard to differentiate mantas from enemies that dont have projectiles if you could sense if parts get damaged after the enemy gets detected then could solve it Link to comment Share on other sites More sharing options...
0 [☣SyPhEr/ϟ\\-] ベン Posted May 22, 2020 Share Posted May 22, 2020 for that I just use 2 sensors with enemy & projectiles and toggle them to filter, but that would be nice. Link to comment Share on other sites More sharing options...
0 ababaBABABABABBA Posted May 28, 2020 Share Posted May 28, 2020 On 5/21/2020 at 11:04 PM, [☣SyPhEr/ϟ\\-] ベン said: for that I just use 2 sensors with enemy & projectiles and toggle them to filter, but that would be nice. yeah but using that you cant tell a hammerhead from a manta Link to comment Share on other sites More sharing options...
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Fire209
Detect when certain blocks in range or when itself is/are hit or destroyed. I'm imagining reactive shields when hit might be something possible with this sensor.
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