Currently the programmer class feels a little to "easy" on "destroy x" missions in particular.
Since there isn't any restrictions on how many parts you can add, and there is no deploy cost, you can basically make a single robot with an amount of weapons and a bunch of spinning lasers and fuel tanks and it can pretty much handle 90% of the destroy missions from the first to the last.
Would be nice to give incentive to build smaller "meets the purpose" robots that use as few parts as possible. Maybe a pool of red ore that diminishes with every part added? Could likely exclude logic parts from this count.
The inverse is to re add the deploy cost, but put it at a notably higher number. (and once again, could likely exclude logic parts from the count)
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Currently the programmer class feels a little to "easy" on "destroy x" missions in particular.
Since there isn't any restrictions on how many parts you can add, and there is no deploy cost, you can basically make a single robot with an amount of weapons and a bunch of spinning lasers and fuel tanks and it can pretty much handle 90% of the destroy missions from the first to the last.
Would be nice to give incentive to build smaller "meets the purpose" robots that use as few parts as possible. Maybe a pool of red ore that diminishes with every part added? Could likely exclude logic parts from this count.
The inverse is to re add the deploy cost, but put it at a notably higher number. (and once again, could likely exclude logic parts from the count)
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