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Multiple Inputs


Roblin

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Idea:

let players input multiple inputs or outputs for the same activation/logic gate/sensor

 

Purpose:

Simplify programming to not require as many OR-gates.

 

for example, if you have a drone with 4 thrusters, symmetrically placed with 2 facing forward and 2 facing backwards, and you want 2 diagonally opposite ones to activate when you want to rotate and both of the back ones to activate when you want to move forward, this currently requires having OR-gates that combine 'rotation' and 'moving forward' signals and send the combined signal to the back thrusters. this could be greatly simplified by simply having the back thrusters activate on both 'forward' signals and its respective 'rotate' signal.

 

This functionality can already be achieved by OR-gates, but in large systems with several states this necessitates very large numbers of logic blocks, making the whole system unnecessarily prone to mistakes, furthermore, this functionality would not make OR-gates obsolete since there are many situations when you would want to set up more complicated intermediary logic statements that would not directly activate anything

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The biggest challenge I've had with "programmer" game mode is the shear number of gates required to perform complex tasks.

This would be one way to improve that game mode's viability.

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