Lurkily Posted May 11, 2018 Share Posted May 11, 2018 For a mining ship, it'd be nice to be able to have a weapon that is specialized for safe use around ore; -damage, +digging, 0 damage to ore. That, plus the fact that it occupies an upgrade slot, should keep it a useful but very specialized upgrade. 2 Link to comment Share on other sites More sharing options...
0 DreamShark Posted May 11, 2018 Share Posted May 11, 2018 I like this for drones that can dig and mine. (though I've not tried making automatic digging drones with drills - I wonder how that effects ore compared to terrain) 1 Link to comment Share on other sites More sharing options...
0 STM Posted May 12, 2018 Share Posted May 12, 2018 Sounds like an useful upgrade! 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted May 13, 2018 Author Share Posted May 13, 2018 Drills do still eat ore, I'm afraid. Someone else suggested drills should have a tech tree upgrade to permit them to mine directly. I like this. 4 Link to comment Share on other sites More sharing options...
0 Markus Posted May 14, 2018 Share Posted May 14, 2018 Really good suggestions. I personally like the idea of having a upgrade which prevents weapons from damaging resource. Not sure if we're having an upgrade which allows resource gathering, because we have special code and logic for that and I'm not sure how easy this is to implement in the weapon system. It would be cool though, to have a particle weapon which you spray around and it automatically eats into the earth like acid and then harvests resource But I think this is not feasible at the moment Link to comment Share on other sites More sharing options...
0 Lurkily Posted May 14, 2018 Author Share Posted May 14, 2018 7 hours ago, Markus said: It would be cool though, to have a particle weapon which you spray around and it automatically eats into the earth like acid and then harvests resource But I think this is not feasible at the moment Sure it is. The effects of particle gravity, particle bounce, and particle lifetime, plus 'do not damage ore', should be very much like this. I haven't experimented with the bounce/sticky part of the research tree yet, but based on its behavior in the upgrade preview thingy, I think that'll do fine. 2 Link to comment Share on other sites More sharing options...
0 STM Posted May 14, 2018 Share Posted May 14, 2018 Particle bounce is comparable with laser reflect, i think it's looking great but i don't know if it really does more damage/digging. Maybe the miner from the alpha can be upgraded to also dig, so a few of those will mine away the useless "mineral" (aka planet) and if some valuable resources show up on the way they are sent to the storage. 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted May 14, 2018 Author Share Posted May 14, 2018 There's a thought. Equip miners on a ship like a weapon or a module, and have them beeline for resources and, with some inefficiency involved, burrow through any terrain that gets in their way. 1 Link to comment Share on other sites More sharing options...
0 Marker Mage Posted October 7, 2018 Share Posted October 7, 2018 What about an ammo type that treats digging power as 2 points less (minimum 0) when used against ore? If you have the weapon have a low enough digging power, it can slowly destroy terrain, but leave ore unharmed. Think excavation brush over pickaxe. 1 Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 8, 2018 Author Share Posted October 8, 2018 5 hours ago, Marker Mage said: What about an ammo type that treats digging power as 2 points less (minimum 0) when used against ore? If you have the weapon have a low enough digging power, it can slowly destroy terrain, but leave ore unharmed. Think excavation brush over pickaxe. I have no idea what an excavation brush is, but I will happily take a damage type that's basically kinetic, but ineffective versus ore. Ideally, though, especially with the possibility of terrain status effects in the future, I'd like to be able to potentially use those status effects to help excavate ore. Link to comment Share on other sites More sharing options...
0 Marker Mage Posted October 8, 2018 Share Posted October 8, 2018 9 hours ago, Lurkily said: I have no idea what an excavation brush is... I may be calling it by the wrong term. Think of someone at an archaeological dig site who's found something, dropped his pickaxe, and takes out a brush to start removing dirt/dust/whatever from the thing he's found. Just a tool to carefully remove the stuff you don't want from around the thing that you do want, but it would be a nightmare to use it for serious digging. Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 8, 2018 Author Share Posted October 8, 2018 Ahhhh, I thought it must be a minecraft game mechanic or something. Understood. 1 Link to comment Share on other sites More sharing options...
0 Alpino_WILL_STEAL_ oats! Posted October 16, 2018 Share Posted October 16, 2018 Great idea especially for auto completors Link to comment Share on other sites More sharing options...
0 Lurkily Posted October 16, 2018 Author Share Posted October 16, 2018 5 hours ago, Alpino_WILL_STEAL_ oats! said: Great idea especially for auto completors Exactly. And right now I have two sets of mining weapons; a bunch of lasers with digging upgrades, and then one or two with NO digging upgrades, just to clear ore without actually destroying ore. Link to comment Share on other sites More sharing options...
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Lurkily
For a mining ship, it'd be nice to be able to have a weapon that is specialized for safe use around ore; -damage, +digging, 0 damage to ore. That, plus the fact that it occupies an upgrade slot, should keep it a useful but very specialized upgrade.
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