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Distance trigger


tob.s

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Hi,

programmer mode is where the fun starts, but atm there are many little things that can realy get annoying and or require complex drones which then cause new issues.
so here is a suggestions to make programmers life easier while keeping the spirit and challenge.

add a Distance trigger - similar to the altitutde sensor, this will allow to trigger things dependend the currently tracked objectives distance ( same targets as vtol thruster etc. )

This has many uses:

- it allows you to determine if youre on the objectives side of the planet or the opposite side , so you wont have to dig through the whole planet anymore.
- it could drastlicly reduce travel times as you could set your drone to travel fast and high until close to its objective
  ( this would also decrease time between retries and so make the whole game less frustrating )
- it would make dropping of stuff at the container less hassle as you could make sure you approach it from above
- set it to enemy and only activate shields etc when needed ( current sensors have to small range for my taste )
and many more

and finaly,  add a compare mode for distance triggers and so allow triangulation:
you could assign the sensors to a group ( a,b,c...) and then get outputs for being below, above and equal to the average distance ( between sensors in this group ) perhaps add a tolerance slider too.

Triangulation would allow precise and less bouncy tracking and so boost the automation possibilites to a whole new level

 

Greetings,

Tobs

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