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change container sensor collision so its less a trap


tob.s

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Hi,

cause of its "U" shape its very easy for autonumus drones to get trapped in the container right at the start- keeping the sensors from reaching inside the container ( as if there was a closed lid at the top  )  could help navigating around it.

 

greetings,

 

tobs

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If you add arms to your mother drone, you can drop off your sub-drones so that they don't go straight into the container.

If you are in Programmer mode, you will want to drop Resource Tanks into the container before doing anything else.

 

 

avoid the container.png

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there are many ways to get around this problem, but they all require quite a bit of effort - i like to keep drones as small as possible and im also thinking about new players - most autonumus drones with vtol/direction sensors trying to navigate to target will immediately head for the container and get trapped. So you add sensors but this isnt as easy as it seems as you often will still get trapped, this can be such a hassle that one gives up without ever making it out of this trap....

im not such a big fan of mass factory usage, of course its fun but it also makes destroy-missions incredible easy - just make some high flying mothership circlingh around the planet and drop of vtol powered guided missile type of drones - a vtol in the front + an inverted vtol in the rear  will make anything track targets without need for sensors/logic -  add drill/digging weapons at the top they wont get stuck. And if the first "torpedo" gets trapped in the container its no problem as your mothership will just spawn more. Atm this is quite a cheesy way to finish the programmer if there wasnt the final mission.....

 

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