The programmer cannot control their drone at all, so there is no reason to have the camera follow it.
Right now if you, as the programmer, want to be able to see how different parts of your drone is doing (if for example you have detached subdrones) you would need a system of cameras that rotate being activated or have a rather sophisticated setup that makes drones sense their surrounding to determine whether the player is interested in watching it at that time, and hopefully 2 drones dont decide they want your attention at the same time because then you would be watching the midpoint betwen them, often seeing nothing at all.
why not just let the programmer move the camera freely since they can't control anything anyway?
maybe have the camera follow the drone core/camera controllers by default but the programmer can detach their camera by the press of a button to make it free to control.
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Roblin
The programmer cannot control their drone at all, so there is no reason to have the camera follow it.
Right now if you, as the programmer, want to be able to see how different parts of your drone is doing (if for example you have detached subdrones) you would need a system of cameras that rotate being activated or have a rather sophisticated setup that makes drones sense their surrounding to determine whether the player is interested in watching it at that time, and hopefully 2 drones dont decide they want your attention at the same time because then you would be watching the midpoint betwen them, often seeing nothing at all.
why not just let the programmer move the camera freely since they can't control anything anyway?
maybe have the camera follow the drone core/camera controllers by default but the programmer can detach their camera by the press of a button to make it free to control.
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