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Full Control System Elements?


CheckFire

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Hi Folks!  I'm new to the game but am trying to play it in fully automatic mode.  This requires me to combine all of the elements for a control system:


1. Value/Position sensors (Ok!)
2. Rate/Velocity sensors (OK!)
3. Rate change/Acceleration sensors (?)
4. Feedback Input Acceptance (?)
4. Feedback Aggregators (?)

In addition to all the actuators you have in the game.  But I can't find them all.  I admit to being new here, but if all of these elements aren't in the game, then I suggest that they be added.  If they are in the game I'll find them eventually...

Thanks for making such an intriguing game!

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@CheckFire

3.  I dont think there is anything that can calculate the rate that your speed is increasing/decreasing if thats what you mean, but maybe you could do something with chaining speed sensors, though i dont know why you would want to know the rate of change

4.  idk what you mean by this, but if you mean filtering out inputs when you dont want them, you can put the input you want in input1 and gate, then another input which will act as the clearance in input 2,  output is what you want input1 to do while input 2 is giving the clearance

5.  dont have an idea of what you mean by this, example?

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Hi ab...

3.  This is commonly called acceleration, which is the rate that your speed changes.  If your acceleration is zero, your speed never changes; and your speed changes faster with higher acceleration.  The thrusters add acceleration according to f=ma (add more thrusters, get higher acceleration) but I did not see a sensor that would tell you the overall acceleration (linear or angular) for the construct as a whole.

4a.  I mean an input path that either adds to or subtracts from the input value.

4b. (Meant to write 5) a way to combine multiple output values to combine with one input value.

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