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logic hooks


NumNutZ

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On 5/28/2020 at 10:57 AM, ababaBABABABABBA said:

@NumNutZ

 

you want a button to activate boosters but not one side if something happens?  use an and gate with that not gate something happens in input 2

if thats not it then i dont understand

I think that he wants the programming to be similar to that of scrap mechanic, where you click and drag "cables" in order to bind things together rather than setting a keybinding, but if this was the case, it would be unnecessary since tag bindings accomplish the same thing.

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