0 ababaBABABABABBA Posted May 28, 2020 Posted May 28, 2020 @NumNutZ you want a button to activate boosters but not one side if something happens? use an and gate with that not gate something happens in input 2 if thats not it then i dont understand 1
0 Philo Posted June 6, 2020 Posted June 6, 2020 @Grey Fox Please read the forum rules:5) Use of vulgarity, profanity, parts thereof (S***) and any similar technique to post vulgar or profane content; 1 1
0 DiamondCeption Posted June 7, 2020 Posted June 7, 2020 On 5/28/2020 at 10:57 AM, ababaBABABABABBA said: @NumNutZ you want a button to activate boosters but not one side if something happens? use an and gate with that not gate something happens in input 2 if thats not it then i dont understand I think that he wants the programming to be similar to that of scrap mechanic, where you click and drag "cables" in order to bind things together rather than setting a keybinding, but if this was the case, it would be unnecessary since tag bindings accomplish the same thing.
Post
NumNutZ
logic inputs and outputs
3 replies to this post
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now