on missions where you need to "Capture Icemantas" or the fire equivalent I think the mantas should only be designated as "Mission Target" instead of both "enemy" and "mission target". currently I can't create a single sensor that detects enemies, but not the mantas. I have to create a FAR more complicated setup that requires two sensors a "not gate" and an "and gate" to get a workaround. this makes creating weapons that target enemies and not mantas require about three times as much space and complexity. There's also the fact that they cannot harm you unless they are shot at, making them more like a neutral mob rather than an enemy.
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Garrett
on missions where you need to "Capture Icemantas" or the fire equivalent I think the mantas should only be designated as "Mission Target" instead of both "enemy" and "mission target". currently I can't create a single sensor that detects enemies, but not the mantas. I have to create a FAR more complicated setup that requires two sensors a "not gate" and an "and gate" to get a workaround. this makes creating weapons that target enemies and not mantas require about three times as much space and complexity. There's also the fact that they cannot harm you unless they are shot at, making them more like a neutral mob rather than an enemy.
anyway, great game. keep up the good work.
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