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DragonRyderRed

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  1. Eh. : I'd feel bothered about posting multiple threads averaging about a sentence each. It's just my preference to conglomerate it, I guess.
  2. Something I've wished for ever since I lost my first baby Nicheling to a wandering Bearyena is the ability to pick up baby Nichelings and move them as long as they have one gem or less. That way, a parent could move them to safety in case of danger. I've also wondered what would happen if there were a random event that might happen when a young Nicheling is taken by a bird. Instead of being taken, they just lose a lot of their life span and are left with the "bleeding" debuff if their strength is high enough? Other things that I think would be cool to implement include, but are not limited to, a breeding season (increases rogue male spawn rate, baby Bearyena spawn rate, and general fertility of Nichelings for a short time every so often?), an elder stage (where breeding becomes impossible? The breeding option could just be greyed out with the message "this animal is too old to breed."), and new genes to eat the bark off trees. Trees could also be used to claim territory by marking them with claws or antlers? This might discourage the spawn rate of wandering Nichelings and increase the spawn rate of predators? Another gene I'd like to see is an underwater "smelling" gene. It wouldn't have to be a nose, but it could be a more fish-like sensory organ. There could also be an antennae in the antler slot to act as a smelling buff, if Nichelings were to develop bug-like genes.
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