Jump to content
Stray Fawn Community

The Mad Katter

Member
  • Posts

    20
  • Joined

  • Last visited

  • Days Won

    1

The Mad Katter last won the day on February 5

The Mad Katter had the most liked content!

Reputation

45 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Tribes I love Asmadeus's idea of other passive or aggressive nicheling tribes! I think that could add a fun new gameplay element, having to manage your relationship with another neighboring tribe. I think it would be fun to have different approaches your tribe could take to these tribe relations that could relate to the genes you have, like you could try and disgust them so that they avoid interacting with you entirely, you could scare them into giving up territory and food, you could befriend them so that they will breed with you and fight predators with you (but might have disadvantages like they'll be more comfortable being around you and taking up food in the area). Maybe if you take Asmadeus's idea of adding leadership, the requirements to befriend, scare, disgust, or remain neutral might relate to the traits of the leaders and therefore will change as leadership changes. Dens I also like the idea of dens that can house more babies and offer protection without needing an adult nicheling on a tile directly next to them at all times. Maybe you need digging paw to build one, or maybe you need to find one already on the island, forcing you to explore. More Turns Another thing that I've thought of after returning to nicheling for the first time in years is that I'd like the nichelings to have more turns in a day. I think this could really make it feel like a new game instead of the og niche with a new update. The game would have to be balanced differently to account for having longer turns, but I think it would be fun to be able to send a group hunting in the early morning and have them return with their haul by nightfall to feed their babies. I like the fact that niche isn't on a timer though and the speed of a day is completely up to you, so if there was going to be different times of day I would prefer the speed to still be determined by the player. Something like each nicheling having a certain number of actions they can do each time of day. It could be cool for different actions to take different amounts of time for individual nichelings depending on their traits. Some actions that are locked behind certain traits, like digging for roots, would instead just take up more of a nichelings day if they don't have digging paw. Maybe some actions, like building a den, can take all day or even multiple days, but a nicheling with digging paw can do it faster. Complex feeding system Speaking of which, having a more detailed feeding system might be cool too. Nichelings could also use the dens as food storage, and they have to be within a certain radius of it at night in order to automatically feed from it between days. I cant decide if it would be too tedious for each of these dens to have a different inventory that would have to be filled up, or if it should all just be connected to the same inventory. Nichelings would have their own inventory and would have to return to the den radius in order to drop off food for the rest of the nichelings to automatically feed from. Nichelings could also have their own radius, and act as a "den" in the sense they will share food with other nichelings between days. Pack Traits I would LOVE it if there were pack traits that you could work towards that all of your nichelings would then learn and be able to teach their young. Maybe you start out the game only being able to build nests which don't offer protection or stealth, but you can learn how to build a den that gives protection from the baby-stealing birds or a tree nest that keeps babies out of the reach of bearyenas. You could just keep it simple and make it an unlockable skill for the whole tribe to use for the rest of your time playing that savefile, or you could make it more complex by making nichelings have to teach it to each other. Maybe there is a certain set of requirements for a nicheling to learn that skill (like how you have to swim a certain number of times to unlock gills), but only that one nicheling will learn that skill. The nicheling then needs to teach it to other nichelings. My idea for that would be that every night nicheings standing next to each other have the chance of passing on the skill to another nicheling (This could be influenced by an intelligence gene?). Maybe baby and children nichelings have a higher chance of learning said skills. You could also tie in the neighboring tribes idea and make it so that befriending a neighboring tribe (or destroying them) could teach you new skills, or a nicheling that is accepted into your pack from a neighboring tribe could come with a skill that can be taught to other nichelings
  2. I would love to see more depth to the genetics system! That was always my favorite part of Niche, but its gotten a bit repetitive and I'd love to have a little more randomness and variety Non-inheritable traits: I love the idea of traits that can't be bred for/can't be inherited by offspring and just happen rarely to some nichelings (which is what I think Stranger was saying here about defective traits? Otherwise it feels too similar to traits like deformed paw). Some nichelings could just have abnormalities happen during their development in the womb, but aren't caused by their genetics and therefore can't be passed on. Chimerism would be so cool, maybe the genetics that are displayed in the genetics tab are the ones that get passed on, but half of the nicheling is a different set of genetics (like Venus the cat!) that just affects the nicheling visually (maybe only affects fur color/pattern). Sex-Linked traits: I also would love for more sex-linked traits to be added besides just blood clotting! Like how orange fur in cats is sex-linked, so orange cats are more likely to be male than female. Or how calico coloration requires two X chromosomes so all calico cats are female (unless a male cat has XXY chromosomes, but that's probably getting too detailed). Genetic sliding scale for some traits: What I would REALLY love would be traits that aren't a perfect "you either have it or you don't", and are more of a sliding scale. Maybe instead of having to find a "big body gene" for example, you could instead breed bigger nichelings together until eventually they've evolved to have the big body gene with all the perks. Like maybe there's a number system 1-5 with body size, 1 being lean body and 5 being big body and everything else in between being a variation of "normal body". If you breed two nichelings with a "2" on the scale together, they would most likely have a "2" sized baby, but they have a chance of having a "1" or "3" sized baby, with the "1" size having a special name called "lean body" with all the perks of lean body in the OG Niche game. I would imagine you it would be more likely to get a change in body size than you would a typical random mutation, since in real life its not necessarily a mutation to be taller than your parents, but maybe it would be more rare for two lean body parents to have a size "2" child so that its easier to keep the special sizes in the family. I like that with this different form of inheritance you have different routes of getting to these traits (either explore and find a nicheling that already has the trait you're looking for or take generations to selectively breed until you get the size you want), with both of them feeling like you have more agency than just hoping for a completely random mutation of the gene you want. This would also mean that this trait could stack with something like spiky body, which would stay a "you either have it or you don't" trait. Nocturnal and Diurnal traits: I saw it mentioned a couple times, but having something like a nocturnal gene would be SO COOL!! Diurnal nichelings would be able to use their action points when the sun is out and nocturnal nichelings would use them at night. There could be special prey that are only out at night or you are able to attack predators while they are sleeping. Maybe a nicheling could have the option to use an extra action point in the wrong time of day for them (so they could choose to use an additional action point instead of sleeping, but this would have consequences (maybe a "tired" status affliction that takes action points away the next day, and if repeated more could take away health). Maybe whether a nicheling is nocturnal or diurnal could be linked to a physical trait like eye pupil shape (vertical for nocturnal and round for diurnal)
  3. Here are some names! Riku *male* Sirene (Sy-reen) *female* Azure *either* Arroyo *male* Suheri (soo-hear-ee) *female* Lorelei *female* Kior *male* Llyr (leer or ler) *either* Xano *male*
  4. I got it working! "The King" is my favorite
  5. I recently learned how to get the cheat bar to appear (F1 and Fn at the same time), but I don't know any cheats! Also I don't know how to enter the cheat or make the bar go away. I tried to press F1 and Fn to try and close it, but it didn't work
  6. I'm on a laptop and every time I try to load it, it stops responding. does it not work on laptops?
  7. So many mammals like in caves and burrows, and I think they would make the game a lot more interesting. They would be small (2-5 spaces) and would give warmth in the cold islands. Maybe if it snows the animals inside would get snowed in and have to use a turn digging out. Maybe animals with the digging ability can build a 3 wide triangle underneath certain types of trees. Also the caves can serve as a way to protect babies from things like bearyeenas. If a nicheling stands in the entryway, then the predators cannot get inside to hurt the babies. There could also be underwater caves, but I'm not sure how that would help without a predator. A button in the bottom right corner could be added to turn on "x-ray" mode which would allow you to see inside caves that are in your tribe's sight. Edit: I just realized there is a post that was suggesting a cave island, and I was not trying to copy them. I was just suggesting adding caves to already existing islands
  8. Ooh, I like this! It would also be cool to have underwater predators of some kind (in specific hard or killer biomes) and underwater caves to hide from the predators and raise young.
  9. I honestly am not sure. I love the idea of more huge updates coming out, even if they are DLC. If they decide to do DLC I would totally buy it. Hopefully with the new wings update more people will buy the game, seeing as the developers put so much time and effort to make us happy and to make an actually great and unique game.
  10. YES PLEASE! I always make up challenge rules but can never stick to them. Also a mode where inbreeding is not allowed (maybe until second or third cousin?) would be so cool
  11. Not quite sure why but I just love these two! The little one's father is the winged one to the left and the mother is the violet eyed one
  12. There is no new one, but the very oldest one is still out. I played it for a week while I was waiting to get a steam gift card for Christmas. Its not terrible, but it is pretty difficult and will make you want the real game http://www.rockybytes.com/niche
  13. Friend: What's your favorite game? Me: Niche, duh Friend: Huh? Never heard of it Me: Give me a sec Me: *goes to my computer and enters into the giveaway*
  14. I was starting on whale island for the second time, and decided I needed new genes and immunities in my tribe. I sent my female over to a stump and had her call for a mate. Literally the second she called a fully winged nicheling flew over from who knows where and started eating my berries. I nearly flipped my laptop over in excitement (btw the nicheling in the bottom left corner has a weirder name because I'm naming my nichelings after Egyptian gods)
×
×
  • Create New...