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Strings for logic instead of keys
Started by Heremeus
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Heremeus
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Strings for logic instead of keys
Right now most people are limited by the options on their keyboard for more advanced logic. If there was an option for advanced users to use strings instead, we would have endless possibilities. Also we could have meaningful names for the events, making it more easier to understand the logic once it is setup.

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Kostek
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Re: Strings for logic instead of keys
My exact thoughts.


Force of Nature
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Re: Strings for logic instead of keys
Strings for logic instead of keys

  This would be easy to manage.  Add another box, so instead of just the "Assign key" area you also have an "Assign pointer".  So if you don't even need a key to activate it, you can leave that part blank.


DreamShark
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Re: Strings for logic instead of keys
Oh! I also agree with this!
Falls in line with something they mentioned in the kickstarter where they like making games that "hold educational value".
Because it makes it easier to understand what is doing what.

Here are a few other ideas I've had that might help -
  • Custom color picking for the lights? to show relationships
  • Automatic Grouping? like a toggle to draw lines to parts that interact? or auto highlighting the parts that interact with it? (like weapons that activate and other logic parts) - maybe even tab through a logic path?
  • Maybe... a logic to text converter? where your logic is put into a string of code and if it's edited it can display what logic parts are missing, maybe even generate them for you? (might be too technical)
  • A list of used variables (or keys as they are in the demo) would be great to, to know what'd been used, and highlight which ones are using it


Kabouik
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Re: Strings for logic instead of keys
I agree with this too, meaningful strings would help and increase the number of logics we can combine. We'd just need an additional part to bind strings to keys for the final inputs.

Or an toggle option in the Edit mode to overlay current inputs/ouputs on the green/red leds of all logic parts, and in the middle of other parts that can have inputs. It wouldn't allow meaningful strings, nor increased number of combinations, but it would allow for a much more easy way to read and edit the overall logics and have an overview.


N
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Re: Strings for logic instead of keys
Strings? What do you mean?


DreamShark
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Re: Strings for logic instead of keys
N, a "string" is essentially a programming term for text - letters.
Here is another description: https://techterms.com/definition/string

So we mean instead of having the Input be: "E" key to activate the "P" Key on a switch which is tied to your Shields on your Ship---- what if pressing "E" would activate a "Shield" string instead.
and you could tell your shield to activate when the "Shield" string is active.

It can make things a bit more complicated  because you would have to type out the word/string a bunch - but that could be made easier by the game if it memorized which strings/words have already been used, and doing kind of a suggestion based on what strings have been used in the ship so far.
Example: You type "Sh" and it auto suggests "Shield" as that has been used.