Henrythepenguin Posted November 26, 2017 Share Posted November 26, 2017 When you attach 2 or more lasers close to each other and try to turn as you are firing the lasers will start to completely glitch and go everywhere Link to comment Share on other sites More sharing options...
Lurkily Posted November 26, 2017 Share Posted November 26, 2017 Parts that overlap will wig out, and sometimes very close parts with a slight rotation or parts attached to something far away will begin freaking out, especially if there are no other parts behind them for support. Firing most weapons introduces a recoil. Lasers shouldn't have recoil, but if you're seeing this only while firing AND turning, it's obviously doing something to the physics. Rigidity is one of the things that it's been mentioned will be addressed in the future, and I'm hoping this will be aided by that. Link to comment Share on other sites More sharing options...
Force of Nature Posted November 26, 2017 Share Posted November 26, 2017 There needs to be friction that slows down the movement. It seems any small force adds to all the other forces, instead of being turned into a tiny ammount of heat, like real life. The wobble is, simply put: too efficient. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now