Corpsey Posted December 9, 2017 Share Posted December 9, 2017 Okay so basically I was weapons testing and noticed, if I had 3 weapons (The weapon in question: "Bio Rocket Sniper Tower") and pressed the button to shoot them all, it would only shoot 1 even though I had enough energy to shoot a second shot. So I put a whole bank of them on the craft to see what was up, and it would still only shoot 1 at it's fire rate, as seen in this gif. So then I put 3 of the same weapon and bound them each to a separate key, and it works correctly where if the fire rate time has elapsed and there is enough energy it will shoot a new shot. As seen in this gif. Link to comment Share on other sites More sharing options...
Lurkily Posted December 10, 2017 Share Posted December 10, 2017 Good catch. I suspect the game is triggering the weapon cooldown when it TRIES to fire, instead of when it successfully fires, for some reason. Link to comment Share on other sites More sharing options...
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