fingin Posted December 13, 2017 Share Posted December 13, 2017 all right so I have a few ideas for nimbatus based on the demo, 1. remove the whole galaxy thing and make it a universe 2. make the universe procedurally generated with planets and moons and galaxies 2.5 story mode?? 2.6 mining for an actual reason (resources) 3. let's make spaceships too 4. we have drones we have spaceships what else could I possibly have to say?? 4.5 structures?? like lunar bases and such 5. let the spaceship be the main menu 5.5 if what I'm talking about is already planned then gees you guys are good but in the event of the opposite I wish to redact my previous statement read if you wish I do not want to insult you or anything just thought I might mention it>( and if we are making a simulator why not make it 3D 6. if you want 3D models for any of the parts just ask ill be happy to provide you (the company as a whole) my 3d models licensed under wtfpl license (http://www.wtfpl.net/about/) 6.5 ill make a sample if you wish I'm only 16 so I'm still in school it will take me a few days to make the samples depending on how many you want ) 7. if you need a programmer the same thing applies all I ask is that we can create a modding API for the game so anybody can make any part they wish (like a Lua logic block or a microchip block or an RCS truster or a support block (i can go on and on and on)) 8. ill stop here for now if you hate any of my ideas please tell me on a scale of 1 - 20 1 being NEVER 5 being its bad 10 being maby 15 being kind of good 20 being its in Link to comment Share on other sites More sharing options...
DreamShark Posted December 13, 2017 Share Posted December 13, 2017 I like alot of these ideas, but you're in the Forum for their other game: Niche. The Nimbatus Feedback forum is over here: https://strayfawnstudio.com/forum/index.php?board=22.0 Re-post your awesome ideas there. Link to comment Share on other sites More sharing options...
Micha Posted December 14, 2017 Share Posted December 14, 2017 Moved the thread We will certainly make the universe bigger and add more interesting places and challenges. Also the ressources will have better use than just for the weapons Link to comment Share on other sites More sharing options...
fingin Posted December 15, 2017 Author Share Posted December 15, 2017 thank you, i did not realize I was in the wrong thread. sorry I could not get back here sooner I was trying to get my current project rendered out in Arnold Link to comment Share on other sites More sharing options...
fingin Posted December 16, 2017 Author Share Posted December 16, 2017 part 2: 1. can't help but notice the struts are basically rubber 2. we really big bots everything seems to lag a lot 3. there is no easy way to access options from various places in the game 4. no more bugs, let's add cross-platform multiplayer since you are using the Unity game engine it should be relatively easy. ill make a network protocol if you want under the same license as before 5. looking for beta/alpha testers?? ill be happy to help 6. remove the struts and so forth 7. make parts easier to do precision with 7.1 mirror mode 7.2 rotation wheel that tells you the parts rotation 7.3 tools and or prefab/ think like how you design a game if there is a tool to automate parts of production wount your pipeline be faster and more clean-cut?? the same thing applies here 8. do you want my resume? 8.1 well thats my 8 for this post so sad -,_-, Link to comment Share on other sites More sharing options...
Lurkily Posted December 16, 2017 Share Posted December 16, 2017 Alpha access was a Kickstarter reward, so it's not likely there'll be more alpha access until early access on Steam opens up. A lot of these seem pretty obvious, so I'll focus on what isn't obvious. I second the idea of spaceships. Let us design our drone manufactory, and give us deep-space challenges - asteroid fields to maneuver and dig through, some enemy gauntlets to run, maybe have to design a drone that can handle an orbital solution, and have parts for refueling the drone from the player-designed Nimbatus, or for orbital fire support. Mirror mode is planned. I think you mean a mechanical hinge that can be rotated to a specific angle? I'd like to see that, too, but making it possible with simple logic parts is something I'm still working on right now. I'll have a post shortly about that, once I'm done thinking. Link to comment Share on other sites More sharing options...
fingin Posted December 21, 2017 Author Share Posted December 21, 2017 thank you for taking the time to review my ideas if alpha access ever opens or the game opens up I'm going to get it Link to comment Share on other sites More sharing options...
Lurkily Posted December 21, 2017 Share Posted December 21, 2017 The KS said that beta access looked like Q2 2018, if I recall, so look for it around March-May. but also keep in mind that man plans, and God laughs. Link to comment Share on other sites More sharing options...
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