Factsheet

Developer:
Stray Fawn Studio
Based in Zurich, Switzerland

Release date:
Steam Early Access September 14th 2022, Xbox Game Preview July 20th, 2023

Platforms:
Steam (Windows, macOS, Linux, Steam Deck)
Microsoft Store (Xbox One, Xbox Series S|X, Windows, Xbox and PC Game Pass)

Website:
thewanderingvillage.com

Regular Price:

USD 24.99

Description

The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?

History

The Wandering Village is the third simulation game made by Stray Fawn Studio. After seeing a beautiful artwork of a city carried by a giant creature at a local exhibition, the two founders of Stray Fawn agreed that this would be an interesting setting for their next game. The rest of the team was very much onboard with the idea. After some initial research the team found that there were quite a few games out there that used giant animals as part of their story and visuals, but very few where the creature actually influences the game mechanics and interactions. They decided to make a new game that revolves around the relationship of a giant and a group of human survivors, a game about symbiosis. Successfully backed on Kickstarter and after three years of development, The Wandering Village has climbed into the top 30 most wishlisted games on Steam. On September 14th 2022, Onbu's Journey started on Steam Early Access for PC, Mac and Linux for $24.99. The Wandering Village also makes its way to Xbox as part of the Game Preview program on July 20th 2023.

Features

  • Build a unique village on the back of a giant creature known as Onbu
  • Farm various crops to feed your villagers
  • Send out foraging missions to gather rare resources
  • Survive a variety of different biomes and events
  • Build a relationship with a giant beast and influence its actions
  • Research and construct a variety of different buildings
  • Ecology/Biology inspired gameplay
  • Unique art style with a blend of 3D and hand-drawn, hand-animated 2D graphics

Videos

Ocean Update and Xbox Release Trailer YouTube

Reveal Trailer YouTube

Launch Trailer YouTube


Images

download all screenshots & photos as .zip (107MB)
Wandering_Village_keyvisual_animation_ocean.gif
06_OnbuDesert.png
04_WorldMap.png
OceanUpdate_Square.png
Villagers_2.png
01_OnbuMountains.png
08_VillageOcean.png
10_Decorations.png
Onbu.png
Villagers_4.png
13_OnbuSwimming.png
13_WorldMapEncounters.png
Villagers_3.png
Farm.gif
Cover.png
11_Hostility.png
05_ResearchTree1080.png
OceanUpdate_Landscape.png
Villagers_1.png
OceanUpdate_PressRelease.png
Big_Mountain_UHD.png
Landscape.png
03_AdvancedVillage.png
Houses.png
02_StarterVillage.png
07_OnbuBeach.png
09_Farming.png
12_ToxicPlants.png

download logo files as .zip (4MB)
logo

Microsoft Store
microsoft.com.

Steam page
store.steampowered.com.

Forums
strayfawnstudio.com.

Twitter
twitter.com.

Youtube
youtube.com.

Discord
discord.gg.

Tiktok
tiktok.com.

Instagram
instagram.com.


About Stray Fawn Studio

Boilerplate
Stray Fawn Studio is a ten person indie game studio based in Zurich, Switzerland. The company focuses on developing their own projects which are often situated in the simulation game genre. Procedural content generation and the simulation of living worlds form the core of the studio’s creations. Stray Fawn was founded by Micha Stettler, a space enthusiastic software engineer and Philomena Schwab, a biology loving game designer.

More information
More information on Stray Fawn Studio, our logo & relevant media are available here.


Stray Fawn Studio Credits

Philomena Schwab
Project Lead, Game Design, Marketing

Micha Stettler
Programming

Arno Justus
Programming, Gamedesign

Naemi Matter
Programming

Stephanie Stutz
Art

Markus Rossé
Art, Animation

Robin Bornschein
Game Design, Programming

Roger Winzeler
UI

Claudio Beck
Audio

Larissa Wild
Marketing

Marco Conrad
Marketing

Tim Matter
Programming

Max Striebel
Programming

Martina Hugentobler
Animation

Denise Hohl
Graphic Design

Dana Senn
Marketing

David Stettler
Tool/Web Developer, Testing


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks