
Factsheet
Developer:
Stray Fawn Studio
Based in Zurich, Switzerland
Release date:
July 17th 2025
(Previously in Steam Early Access and Xbox Game Preview)
Platforms:
Steam (Windows, macOS, Linux, Steam Deck)
Microsoft Store (Xbox One, Xbox Series S|X, Windows)
PlayStation 4 and 5
Nintendo Switch
Website:
thewanderingvillage.com
Regular Price:
USD 29.99 |
Description
The Wandering Village is a city-building simulation game on the back of a giant, wandering creature. Build your settlement and form a symbiotic relationship with the colossus. Will you survive together in this hostile, yet beautiful post-apocalyptic world, contaminated by poisonous plants?
History
The Wandering Village is the third simulation game made by Stray Fawn Studio. After seeing a beautiful artwork of a city carried by a giant creature at a local exhibition, the two founders of Stray Fawn agreed that this would be an interesting setting for their next game. The rest of the team was very much onboard with the idea. After some initial research the team found that there were quite a few games out there that used giant animals as part of their story and visuals, but very few where the creature actually influences the game mechanics and interactions. They decided to make a new game that revolves around the relationship of a giant and a group of human survivors, a game about symbiosis. Successfully backed on Kickstarter and after three years of development, The Wandering Village has climbed into the top 30 most wishlisted games on Steam. On September 14th 2022, Onbu's Journey started on Steam Early Access for PC, Mac and Linux. The game was released on Xbox as part of the Game Preview program on July 20th 2023. And with its 1.0 release on July 17th 2025, The Wandering Village made its way to PlayStation 4, 5 and Nintendo Switch.
Features
- Build a unique village on the back of a giant creature known as Onbu
- Farm various crops to feed your villagers
- Send out foraging missions to gather rare resources
- Survive a variety of different biomes and events
- Build a relationship with a giant beast and influence its actions
- Research and construct a variety of different buildings
- Story Mode featuring lore, quests and a story-based end goal
- Hostility modifiers provide extra challenges for experienced players
- Controller and Steam Deck Support
- Ecology/Biology inspired gameplay
- Unique art style with a blend of 3D and hand-drawn, hand-animated 2D graphics
Videos
Animated Trailer YouTube
Release Date Announcement Trailer YouTube
Ocean Update and Xbox Release Trailer YouTube
Reveal Trailer YouTube
Launch Trailer YouTube
Images
Logo & Icon
Additional Links
Direct Trailer Download
drive.google.com.
Microsoft Store
microsoft.com.
Nintendo Switch
nintendo.com.
Playstation Store
store.playstation.com.
Steam page
store.steampowered.com.
Forums
strayfawnstudio.com.
Twitter
twitter.com.
Youtube
youtube.com.
Discord
discord.gg.
Tiktok
tiktok.com.
Instagram
instagram.com.
Bluesky
bsky.app.
About Stray Fawn Studio
Boilerplate
Stray Fawn Studio is a ten person indie game studio based in Zurich, Switzerland. The company focuses on developing their own projects which are often situated in the simulation game genre. Procedural content generation and the simulation of living worlds form the core of the studio’s creations. Stray Fawn was founded by Micha Stettler, a space enthusiastic software engineer and Philomena Schwab, a biology loving game designer.
More information
More information on Stray Fawn Studio, our logo & relevant media are available here.
Stray Fawn Studio Credits
Philomena Schwab
Project Lead, Game Design, Marketing
Micha Stettler
Programming
Arno Justus
Programming, Gamedesign
Naemi Matter
Programming
Stephanie Stutz
Art
Markus Rossé
Art, Animation
Robin Bornschein
Game Design, Programming
Roger Winzeler
UI
Claudio Beck
Audio
Larissa Wild
Marketing
Marco Conrad
Marketing
Tim Matter
Programming
Max Striebel
Programming
Martina Hugentobler
Animation
Denise Hohl
Graphic Design
Dana Senn
Marketing
David Stettler
Tool/Web Developer, Testing
====================================
Animated Trailer Credits:
Director
Takuro Suzuki
Storyboard Artist
Akihiko Yamashita
Storyboard Artist / Character Designer / Key Animator
Yoshiharu Sato
Animation Director
Yoshiharu Sato
Key Animator
Yoshiharu Sato, Tomoyuki Takematsu, Yosuke Yamamoto
Inbetween Checker
Hisako Yaji
Digital Inbetween Checker
Hiromu Aoyama
Inbetween Artist
Hisako Yaji, Shin Ohba, Rikako Matsuno, Osamu Akamatsu, Uken Ko, Ayaka Shiotsugu, Nina Yamashita, Aya Takahashi (CONTRAIL CO.,LTD.)
Digital Inbetween Artist
Hiromu Aoyama, Moe Takemata, Miho Tomioka, Toru Sekikawa, Honoka Tezuka, Akiko Teshima (CoMix Wave Films), Nanami Igarashi (CloverWorks), Yuyu Bando (CloverWorks), Hiyo Hiraga (CloverWorks), Honami Nakata (CloverWorks)
Color Designer
Tomoko Hanamura
Color Supervisor
Akiko Koyama
Cel Painter
Tomoko Hanamura, Hajime Komoriya, Tomomi Asano, Takashi Oohira, Takemoto Mai (CloverWorks), Sakadume Riko (CloverWorks)
Cinematographer
Tomohiro Urabayashi
Cinematography supervisor
Junji Yabuta
Editor
Akira Ikizawa
Background Artist (IKY CO.,LTD.)
Yukino Sakai, Misaki Kawazoe, Ai Noguchi, Ayane Okawa, Rei Igarashi, Shohei Haneda, Aoi Kosaka, Yoh Shinomiya, Yuiko Tsugawa, fumesi, Pippi, TkHdesignlab, faPka, hiroto
Background Artist (Dehogallery, Inc.)
AKANE MORI
Production Manager
Risa Tanaka, Reina Okajima
Co-Producer
Aya Kobayashi
Producer
Yoichiro Kugimiya, Yuri Nakajima
Animation Production
TRASH STUDIO.,LLC.
NIPPON ANIMATION CO.,LTD.
Contact
Inquiries
info@strayfawnstudio.com
Twitter
twitter.com/StrayFawnStudio
Facebook
facebook.com/StrayFawnStudio
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks