First, I think air resistance should scale wind effects primarily, and resistance to motion should be cut down.  I think dangerous wind and weather is more interesting, dangerous, and fun than just having to pilot a slow drone or slap more thrusters on. Weather is something you can fight, be buffeted and destroyed by, or even ride to your advantage.  Dealing with it can be both a design game and a skill game. My suggestion is to divide the world into nine parts.  The inner circle, effe