Idea: let players input multiple inputs or outputs for the same activation/logic gate/sensor   Purpose: Simplify programming to not require as many OR-gates.   for example, if you have a drone with 4 thrusters, symmetrically placed with 2 facing forward and 2 facing backwards, and you want 2 diagonally opposite ones to activate when you want to rotate and both of the back ones to activate when you want to move forward, this currently requires having OR-gates that co