Before you start...
age settings whatever you want.
You must increase all the damage multipliers as long as healing is the lowest.
Have 8 starters.
2 must have deformed paw.
2 must have hemophilia
2 must be short-sighted
1 sickly
1 completley healthy
Linking to rule 1 and 2, starters can't be broken nails (nichelings that had a claw turned into runner leg by chance) or have alpha genes (check rule 2)
If you are curious to how
A Hard Carrot is any nichleling with red fur in one slot and yellow in the other, making it bright orange. Hard Carrots determine decions such as 'run away from the predator or fight?'
When making these decisions, generate with a number generator based off how many Hard Carrots you have in the tribe, unless you have 1 carrot, in that case, use their age. But if you are doubting anything related to the challenge, you have to sacrafice half of your Carrots.