Factsheet

Developer:
Stray Fawn Studio
Based in Zurich, Switzerland

Founding date:
November 28, 2016

Website:
strayfawnstudio.com

Press / Business contact:
info@strayfawnstudio.com

Social:
twitter.com/StrayFawnStudio
facebook.com/StrayFawnStudio
youtube.com/StrayFawnStudio

Releases:
The Wandering Village
Nimbatus The Space Drone Constructor
Niche A Genetics Survival Game

Address:
Hohlstrasse 176
8004 Zurich

Phone:

Description

Stray Fawn Studio is a 10-person indie game studio based in Zurich, Switzerland. We focus on developing our own projects which are situated in the simulation game genre. Procedural content generation and the simulation of living worlds are at the core of our creations. We have a strong commitment to community-based development: crowdfunding, mostly via Kickstarter, is an essential step for most of our projects, and we involve our players and supporters from early on in our development process. So far, we have mostly self-published our games and are also offering “co-publishing” partnerships to other developers. Our first game, “Niche - a genetics survival game”, has sold over 150’000 copies on Steam.

History

Stray Fawn was founded by Micha Stettler, a space-enthusiastic software engineer and Philomena Schwab, a biology-loving game designer in 2016. They met at a local game event, both presenting their individual hobby projects. Both Philomena and Micha were very impressed by each other's projects and so they made a deal: Finish both projects together and then keep working on new games as a team. This team has now grown to 10 members, working on a variety of projects for different platforms.

Projects


Videos

There are currently no trailers available for Stray Fawn Studio. Check back later for more or contact us for specific requests!


Images

StrayFawnStudio.png

There are far more images available for Stray Fawn Studio, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


logo

Awards & Recognition

  • "Nominee BIG Festival, Best Educational or Learning Game Award" -
  • "Winner (Silver) Best of Quo Vadis" -
  • "Winner GDC 2018 Best In Play" -
  • "Winner GDC 2018 Best Pitch" -
  • "Winner Pro Helvetia Call for Projects" -
  • "Winner Tencent Innovation Competition" -
  • "Winner Reboot Best Game Design" -
  • "Raised $75’000 on Kickstarter (Nimbatus)" -
  • "Raised $72’000 on Kickstarter (Niche)" -

Team & Repeating Collaborator

Philomena Schwab
Game Design, Marketing Lead

Micha Stettler
Programming Lead

Markus Rosse
Tech-Art, Animation, Game Design

Roger Winzeler
Tech-Art, Art

Arno Justus
Programming, Game Design

David Stettler
Tool/Web Developer, QA

Claudio Beck
Sound Design, Music

José Mora-Jiménez
Music

Severin Walker
Art

Max Striebel
Programming, Game Design

Annika Rueegsegger
Art, Game Design

Larissa Wild
Art, Game Design

Leander Schneeberger
Programming, Game Design


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks