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Phil_Gamer

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Posts posted by Phil_Gamer

  1. I agree. A good rule of thumb with these types of games is, when you're looking for possible parts to add without going crazy is to take something that can already be made with a few simple parts, and turn it into a single part.

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  2. What if the drone editor allowed for different frameworks of drones? Right now, we're generally limited to squarish drones: 

    image.png.f367d13edc1b5be6c69be67f3ac2d7c8.png

    But what if the grid in the drone editor could be toggled between a right angles grid and a circular grid? The type of drones made could look something more like this:

     image.png.abdd9b210642c08780e97601e1a3b55c.png

     

    If it doesn't really make sense, try this:

    Go to https://www.desmos.com/calculator and switch between the two types of grids:

    5af1c7c335fa3_ScreenShot2018-05-08at11_43_24AM.png.3e08228ee61bf98d430e0e3fc4a26e96.png

    All of the parts would work in both grid types, but instead of automatically staying level as you drag one around (standard grid), it would automatically point toward the core (circular grid). This would open up an alternate look of drones on Nimbatus, give it something fresh in the long run.

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