* When building something and there are resources on the ground, the square shows as red.
* However it's still possible to start building
* This is kind of confusing. Red implies it's not possible to start building.
* Took a while to grok that the harvest tool (or build/action orders in general) are global and not per person.
* Great that it's possible to queue build commands with shift.
* This feels like from Total Annihilation (or similar)
* It's not documented or mentioned (or i haven't seen it...)
* Building two research buildings i expected that it's possible to research two things at the same time.
* As far as i understand it, it just increases the research speed in a non-linear manner (150% with 2 buildings(4 people)
* When building buildings with a range (e.g Farm and Mycologist) it would be great to see the range of already existing buildings.
* Some names seem inconsistent. e.g Farm and Mycologist refer to the place and the person.
* Consistent would be Farmer and Mycologist, or Farm and Mushroom Cultivation
* Windows (like the research tree) can only be closed with `esc`. Not an issue, but i was kind of looking for the x to close the window.
* What does the free workers slider in the population dropdown do???
* There is food available at my kitchen, but still some people die because they just don't go and get their food?
* In the end this is what killed me. I had enough food, but people still died
First play
in Feedback
Posted
* When building something and there are resources on the ground, the square shows as red.
* However it's still possible to start building
* This is kind of confusing. Red implies it's not possible to start building.
* Took a while to grok that the harvest tool (or build/action orders in general) are global and not per person.
* Great that it's possible to queue build commands with shift.
* This feels like from Total Annihilation (or similar)
* It's not documented or mentioned (or i haven't seen it...)
* Building two research buildings i expected that it's possible to research two things at the same time.
* As far as i understand it, it just increases the research speed in a non-linear manner (150% with 2 buildings(4 people)
* When building buildings with a range (e.g Farm and Mycologist) it would be great to see the range of already existing buildings.
* Some names seem inconsistent. e.g Farm and Mycologist refer to the place and the person.
* Consistent would be Farmer and Mycologist, or Farm and Mushroom Cultivation
* Windows (like the research tree) can only be closed with `esc`. Not an issue, but i was kind of looking for the x to close the window.
* What does the free workers slider in the population dropdown do???
* There is food available at my kitchen, but still some people die because they just don't go and get their food?
* In the end this is what killed me. I had enough food, but people still died